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Comment by patch_dev

9 hours ago

I have to disagree again sorry. I can't speak to being able to "spot a unity or unreal game from miles away," but if you want to make a game, make the damn game not an engine.

I get the feeling there is a serious survivor bias happening here. Individuals who are talented and knowledgable enough to roll their own engine, make it well and quick enough, maintain motivation AND cross the finish line to actually make a game likely make a pretty good game. Now consider all the other people who tried this path and got stuck along the way. Now you're gonna recommend all that complexity and difficulty to someone because you think games should "feel" unique. Like, its just not based in reality sorry.

I think there are 2 reasons to roll your own game engine

1. Making a game isn't your top priority and you're interested in game engines

2. No existing game engine does what you need it to do and you have enough experience/knowledge to know where you're going

If you're decision is based on "I want my game to feel unique", "it might not be performance enough" or some other immaterial and ethereal concept I fear you're gonna be set up for failure.

Noita is a perfect example of when to roll your own. They push the boundaries so much that they absolutely need a custom engine. Path of Exile, another example where their vision REQUIRED a custom game engine.