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Comment by pjmlp

19 hours ago

Not everything is about ray tracing, and still it beats any software rendering, while being able to use mostly regular C++.

I would classify GPU compute based rendering as software rendering though. My original comment was written with that in mind. This is a semantic discussion though which is IMO not super important.

If you do GPU-based software rendering, I would highly advice using RT instead of raster for visibility. It's simpler and likely also faster. But HW acceleration there also beats compute, in both, although you can achieve good results without acceleration too.