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Comment by lambdaone

23 days ago

I wrote a text-based adventure game engine that implemented quite a detailed world model. The results were very engaging indeed, but after a time I realised that while its game world was hugely detailed to the point of individual characters having their own simulated thoughts, feelings and world view, the game was quite shallow in terms of conceptual depth - it very successfully rehashed genre cliches, but nothing about it felt new or fresh.

Did you publish this game somewhere?

  • No, it's still sitting on my machine. It was just a quick-and-dirty shim on top of an LLM service, and not worth maintaining. And it ate tokens at an amazing rate updating every character's point of view.