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Comment by lnenad

8 hours ago

Why? I'm personally on the opposite end. Less babysitting/higher quality means more time goes back to me/the user. 1000tps of bad code means you have to keep validating the output and circling back.

High tps is good for deeper agent thinking loops and openclaw etc. I was running cerebus recently doing some data heavy tasks, it managed to crash the server I was submitting posts to. 6 hour task down to ~1hr

id rather iterate multiple times than wait 15 minutes to notice it made a mistake.

  • Again, my point is exactly the opposite. Higher quality implies a mistake isn't made in a significant % of cases.

    • It's a lossy conversion though. "Mistake" is relative to the stated goals and specifications which are often heavily lacking. So unless you write with a high degree of architectural and implementation specificity then it might make very high quality code that is still not what you wanted.

      2 replies →

So i agree with you, but there's no SOTA model that i don't have to babysit. I'm not going to just throw a large pile of code in there unreviewed, and so what i want is faster iteration on code in logical, reviewable chunks. Ie just like i'd normally write myself; small, logical commits.

Faster iteration means i mentally checkout less and am more involved with the code being created.

My hope is that in the far far future, we can get LLMs so fast that i can work in my IDE like normal and the LLM will just be an extension of autocomplete. I can state a goal, rough out functions, code, etc, and it'll just work around me like a very fast pair programmer / autocomplete.

The chat interface is an intermediate step that frankly i hate. The faster it is the less i wait.

Now for vibe-slop i'm making on the side, yea i don't care about speed. But that's not something i'm employed to do or anything i truly care about. It's a different workflow entirely.

  • I get it, you just prefer to do things differently

    > Faster iteration means i mentally checkout less and am more involved with the code being created.

    This is a good point I didn't consider and you're right. More interaction brings you closer to the code.

    I still think that this is the opposite of what I personally want. Either I write the code (or a large majority of it), and be fully involved; or be more disconnected but more free to focus on other things. The middle ground removes me from the equation, but also requires me to babysit.