Unfortunately, development is essentially dead afaik. Pico-8, originally just a prototype/development playground for Voxatron, became an instant hit and totally eclipsed Voxatron and now gets all the development hours, now shared with Picotron, which is an even newer product detracting from Voxatron. It's a total shame too, because I'd seen lots of demos of it on volumetric displays[1] which look amazing.
I’m a huge fan of lexaloffle. And while I’m more of a 2D guy, I have used voxatron in the past. It’s a great editor, it runs on almost any hardware requirements, and is versatile enough that you can program anything you want with it. Besides lua, you can also program in a no-code paradigm that I found incredibly clever. Your games can be quite lengthy and feature-full, and you build them easily for web.
I remember playing this probably 10-12 years ago with Minecraft's creator Notch donated a bunch of money to their HumbleBundle campaign. It was pretty early alpha back then, and it seems like the main pivot has been to make it more of a platform for user-created games, rather than a game itself. Interesting!
Is it a game, a console, or collection of games? Because the main page and FAQ say different things.
It's probably all of the above; can empathize with pitching something as unconventional as this. But it might make for a stronger presentation if there was a single framing throughout the site.
You're right, it is confusing. I wrote a whole comment and deleted it because I thought I knew what it was.
Pico-8 is a fantasy console, and Picotron is a workstation for that console.
Voxatron is a (1) fantasy console and (2) a collection of games but also (3) a game with (4) a game named "Voxatron Story" set in the (5) Voxatron Universe (??)
I played around with this years ago but I do not know where I purchased it so I can't say more. I remember playing around a bit but I don't remember Voxatron Story or anything else of that matter, only the cartridges.
I recommend the Picotron, their newest fantasy software. It is a full fantasy workstation. It has no upper limit on game size and can export native binaries for the big three OSes. You could, in theory, publish a full game with it.
I bought the Humble Bundle for this in like 2011, and I played it a bit, but I ended up having a lot more fun with the included Pico-8 that came a bit later.
I think primarily I just found it a lot more approachable than anything else.
I love PICO-8 too. There are so many games, and they’re all free to play, with the source code available to explore or modify. Games are also reltively easily published online. Some PICO-8 games are genuine works of art. I’m always impressed by how creative people become when working within tight constraints. I wish I’d had something like this when I was a kid.
I always recommend Pico-8 to like minded folks, sometimes kids.
Years ago I had hoped Voxatron and voxel-ish games inspired by it would have taken off more. I wonder why it hasn't saturated the indie game scene more.
> Voxatron is a fantasy console and collection of games made entirely out of voxels (little colourful cubes, kind of). The Alpha version comes with an arena shooter and action-adventure cartridges as well as powerful design tools to make your own voxelly games.
Unfortunately, development is essentially dead afaik. Pico-8, originally just a prototype/development playground for Voxatron, became an instant hit and totally eclipsed Voxatron and now gets all the development hours, now shared with Picotron, which is an even newer product detracting from Voxatron. It's a total shame too, because I'd seen lots of demos of it on volumetric displays[1] which look amazing.
[1]: https://www.youtube.com/watch?v=DCeZpW8b9J8
I’m a huge fan of lexaloffle. And while I’m more of a 2D guy, I have used voxatron in the past. It’s a great editor, it runs on almost any hardware requirements, and is versatile enough that you can program anything you want with it. Besides lua, you can also program in a no-code paradigm that I found incredibly clever. Your games can be quite lengthy and feature-full, and you build them easily for web.
Related. Others?
Vision of the future: Voxatron's high-priced gamble (2013) - https://news.ycombinator.com/item?id=2070025 - Jan 2011 (65 comments)
The game voxatron is old.
I'm not sure about the fantasy console version though! This might be new?
I remember playing this probably 10-12 years ago with Minecraft's creator Notch donated a bunch of money to their HumbleBundle campaign. It was pretty early alpha back then, and it seems like the main pivot has been to make it more of a platform for user-created games, rather than a game itself. Interesting!
Is it a game, a console, or collection of games? Because the main page and FAQ say different things.
It's probably all of the above; can empathize with pitching something as unconventional as this. But it might make for a stronger presentation if there was a single framing throughout the site.
You're right, it is confusing. I wrote a whole comment and deleted it because I thought I knew what it was.
Pico-8 is a fantasy console, and Picotron is a workstation for that console.
Voxatron is a (1) fantasy console and (2) a collection of games but also (3) a game with (4) a game named "Voxatron Story" set in the (5) Voxatron Universe (??)
I played around with this years ago but I do not know where I purchased it so I can't say more. I remember playing around a bit but I don't remember Voxatron Story or anything else of that matter, only the cartridges.
It started as a game, and grew into a fantasy console.
It's by the same person who created pico-8, if you're familiar with that.
I recommend the Picotron, their newest fantasy software. It is a full fantasy workstation. It has no upper limit on game size and can export native binaries for the big three OSes. You could, in theory, publish a full game with it.
https://www.lexaloffle.com/picotron.php
I bought the Humble Bundle for this in like 2011, and I played it a bit, but I ended up having a lot more fun with the included Pico-8 that came a bit later.
I think primarily I just found it a lot more approachable than anything else.
I love PICO-8 too. There are so many games, and they’re all free to play, with the source code available to explore or modify. Games are also reltively easily published online. Some PICO-8 games are genuine works of art. I’m always impressed by how creative people become when working within tight constraints. I wish I’d had something like this when I was a kid. I always recommend Pico-8 to like minded folks, sometimes kids.
I think it was 2013, I bought the same Humble Bundle. It's still in Alpha...
Years ago I had hoped Voxatron and voxel-ish games inspired by it would have taken off more. I wonder why it hasn't saturated the indie game scene more.
that website is doing itself no favor. I could read the whole thing and still didn't fully understand what they are selling.
> Voxatron is a fantasy console and collection of games made entirely out of voxels (little colourful cubes, kind of). The Alpha version comes with an arena shooter and action-adventure cartridges as well as powerful design tools to make your own voxelly games.
What part of that is hard to understand?
What is a fantasy console? Is this just software? If it's just software, is the fantasy console some kind of meta game or emulator?
It's not clear at all.
3 replies →
[dead]
I wonder what came of all the cool voxel engines that were in development by indie devs and teams not long ago..
Maybe that space can be revisited with AI assistance now?