Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
Author's latest title has enormous memory leaks in linux through proton (and in macos through crossover) [0]. I hope the author puts effort in non-windows platforms for this one during development, because the first duskers was indeed a great game.
There's a terminal window in the game which you use to control your robots
I even found some shell constructs to work beyond what the game documented/ explained to me
Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game
Doom, Quake, and assumedly your games don't use their command line as primary input like this.
The primary way to play Duskers is via scripting in a CLI
a cli game that only runs on windows ... very funny
I just installed Steam on Ubuntu yesterday, and I'm impressed at the progress so far. A HUGE number of titles run flawlessly.
Author's latest title has enormous memory leaks in linux through proton (and in macos through crossover) [0]. I hope the author puts effort in non-windows platforms for this one during development, because the first duskers was indeed a great game.
[0] https://steamcommunity.com/app/1883920/discussions/0/6897422...
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