Show HN: One More Letter

3 hours ago (playonemoreletter.com)

I tried "KITERS" and "TRIKES" at the 5 letter level, but the app specifically wanted "STRIKE." It kinda demoralized me to have come up with two answers and not be able to proceed, I realized that it wasn't worth trying to guess before the clue came up so I quit out.

It seems to disallow valid words made with the same letters, which doesn't feel fair. (I don't want to spoil an answer, but -- especially when the word it insists on is arguably French!)

I opened the tab in the background and when i got around to it later somehow i lost the game.... i think you need an official "start" button to prevent this.

It reminds me of Wordflower. I like this! With one caveat:

The word games that have been posted in the last few days feature a timer component, and it's game over when you miss the timer. I think they'd be more rewarding if it weren't sudden death. Instead it should just let you play through and give you a score out of 5. Especially if it is going to pick obscure words (as another commenter says - arguably one word isn't English and that feels like a bad reason to "lose").

  • More feedback:

    - I was intently staring at letters and didn't notice you get a definition as a hint! Maybe the hint UI needs a tweak.

    - it needs to allow permutations that are also words, or at least provide an additional reward for finding those (maybe an extra half point).

    - there should be a "clear" button next to shuffle.

    - there should be a "pause" button which hides everything and stops the timer. My waitress came by as I was playing and I lost.

The staggered entry animation of the letters on page load is lovely. The typing also felt rewarding.

Bit of feedback, should the timer pause when reading the how to play or opening settings?

Really rewarding keyboard UX on this. Typing felt great. I couldn't figure out how to shuffle or give up via the keyboard. Shuffle with escape would make sense.

Fun! As others mentioned, it's unclear why certain words are rejected. Without clues, there's no reason the player would know which of several anagrams is the "right" one. Seems like it'd be better to accept any valid word, or perhaps have some kind of bonus for finding all of them.

"Today's run is over"

I hate games of this kind. "You failed. Try again tomorrow." I won't be back. It wasn't enough fun to remember. And I'm not likely to upvote because of these reasons (so it won't appear in my 'upvoted submissions')