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Comment by vidarh

2 months ago

You can still handle this well enough in the renderer, so I'd still consider this a renderer bug - e.g. my terminal emulator will scale any glyph that exceeds the bounding box as defined by the expected number of cells for a given character range. You can't expect any given feature of random characters to align, but I can expect box drawing characters surrounding any given characters to align correctly or consider it a bug (my terminal is almost certainly going to get CJK and Thai wrong - it's entirely untested -, but if so it is a bug, not a font issue).

That includes if I have to fall back, including fallback to proportional fonts, which will look ugly, but work and remain aligned.

ok... I disagree, and I mean no offense, but there's going to be too much contexts and nuances to be taken into account that it's probably not worth trying for both of us. All I can say is that the problem is not that the pipe characters are given inconsistent width but that non-ASCII characters has all different random widths, and if you need texts with double-width characters like ▶, 漢, ก, etc., to align in a grid, you have to pick a fixed-width(not "monospace") font for the specific language and exclusively use that font for everything within that contiguous text area. Or you can try to fix Unicode so that symbols become variable width so to align to grid or something, but that's going to take a lot of effort.

  • No, you don't need to pick a fixed width font for that. You will get the best results with one, but rescaling the glyphs works just fine. I've written a font renderer. It's not hard.

    In fact my terminal, using said font renderer, rescales glyphs by default because even a lot of "fixed width" fonts are buggy and not truly fixed, and so enforcing the grid alignment and scaling to fit was the easiest way to ensure consistency.

    Mixing and matching fonts for full coverage works fine, especially for wide characters.

    • I thought this discussion is more about somehow aligning pipes over multiple lines in existing console emulators(impossible), than about implementing a complete custom graphical text rendering system specific to your app that butcher font files to put glyphs wherever you want?

      That feels like cheating since you're not rendering provided font at that point. Besides you might as well just use SVG for diagrams than pretending to be text only.

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