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Comment by ColdStream

2 hours ago

John Carmack said it in about 2011, if you cannot make your game vision work on a 360 or PS3 you are doing something wrong.

I get that we have made huge strides in rendering tech, but the broad idea behind that I can still get behind.

Other than higher res assets, shaders and cleaner rendering; I havent seen anything that probably couldnt be done on those systems and still broadly have the same overall feel.

I do agree that gameplay is king, but a counterexample would be Cyberpunk 2077 that can't meaningfully run on hardware that old. It runs really nicely on my SteamDeck however.

  • I think a point of it is that there are a lot of tricks that can be done to create the overall experience. What I mean is, I didn't see anything outside of the visuals side that was particularly intensive with CP2077.

    For instance, when I did game coding it was always a point to not make the AI smart but make it fun. The core game loop is typically pretty simple code wise, when physics comes into it then it gets a lot more heavy but even then, I see titles like Red Faction Guerrilla on the Ps3 and you can get a glimpse at the potential. Even then, apparently that title only used 2 of the SPE's for the physics system.