Airport Simulator

20 hours ago (airport.apunen.com)

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago.

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[0] - https://en.wikipedia.org/wiki/Flight_Control

[1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b):

When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.

I had some aircraft pop in from off-screen and just run into another one that just took off.

This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up.

- The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice.

-The possibility of zooming or moving around could be nice

  • ctrl-shift-<minus> until the stats table is as small as you like

    • added a button to hide the scoreboard on desktop! was originally only available on mobile viewports

    • On phones the cramped view is particularly pronounced. The “pointing device” is fat and the edges of the screen are usually reserved for swiping the tab or back/fwd. This leaves even less of the screen available for acting on a plane.

      I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.

      Anyway, really cool game!

Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option.

About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.

  • Maybe it's by design, but Show HN posts seem to just get completely buried, whereas posting stuff directly is more successful

    I've spoke to other people who've had the same experience, maybe just a coincidence but could be why people avoid it?

  • Show hn was overrun by ai slop for a while so I and presumably many others filtered it out of our feeds. That would have resulted in show hn getting much less interaction and potentially led to people not wanting to use the feature.

Took me far too long to work how to get a plane to land, was drawing lines along the runway rather than dropping them on the coloured spot at the end and they were overflying. Was thinking the paths weren't straight enough, once I figured it out was quite funny to find the planes can do 180° turns mid air to land.

  • Yeah to be more realistic they should be able to land from either end of the runway. Mayve depending on wind.

    • Landing either way is not realistic. Even with no wind airports have a designated runway open. For example a straight North and South "runway" has runway 0 and runway 18, and only one will be open at any given time regardless of windspeed.

      3 replies →

When playing for the first time, a simple pop up tutorial would be nice, explaining what to do. Figuring out how to land and how to drag the planes takes a second, but it is fine. However, I still haven't figured out what to do with starting planes? I can't change their route, so how do I prevent two starting planes from crashing?

Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.

This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.

Fun take on the ATC type genre but for some reason ATC style games have never really hooked me.

I'd love to see a modern take on Airport Tycoon where you layout runways and terminals etc.

I also fondly remember an airline management simulator while in college. I started playing with IdleFlightManager on iOS but it was just insanely easy so I lost interest quickly. The software I used while in college had you manually set fares and fare pool size in addition to buying aircraft, dealing with maintenance expenses, and choosing routes.

Think it needs just a little zoom out on my phone but had a fun time. Both my games ended off screen

  • Android makes this a chore with all its gestures too!

    But I'm not sure it could (or that I'd want) it to supress gestures like back and close application

Super fun game! Minor modifications that would be fun: * As you draw a path, at the same rate gradually bold/pulse all other planes' existing drawn paths from their current location forward so I can visually see if two future lines will not just overlap, but overlap at the same time * A slider to control game speed * A clearer arrow over the landing zone. It took me quite a while to realize how to land a plane * A timer over each runway to next takeoff

Long ago I played this game called Airport Mania.

In it you’re an ATC. There’s like 10 stages (airports), with several levels in each stage in increasing difficulty. There are different capabilities to add to the airport (such as de-icing, defogging, upgraded terminals, upgraded fuel pumps, layover spaces, additional runways etc). Different types of planes had different patience levels (for example, Concordes needed quick service) etc. Very sophisticated. It was fun.

About 5 years ago a slightly watered down version of it was available on Android. I think it’s gone now. Even as an adult I found it engaging. It may look childish in the screenshots but it’s really fun.

It’s the only game I have bought online. They sent me the CD from Portland Oregon to my home on the opposite side of the Earth.

https://en.wikipedia.org/wiki/Airport_Mania:_First_Flight

A few months ago I built a piloting harness for LLMs[1] in X-Plane. You can give the AI pilot instructions as though you are ATC, and I imagined what it might be like to scale it up and make an ATC game out of it, talking to dozens of AI pilots. The most open-ended ATC sim ever…

[1] https://www.youtube.com/watch?v=UiXcLURL7yo

If you enjoy this, you may also enjoy the `atc` binary that is shipped alongside tetris and other classics in Debian's bsdgames package. Also exists for Ubuntu (https://packages.ubuntu.com/noble/bsdgames) and probably other Debian derivatives. I enjoy the keyboard controls there, a lot more deterministic than trying to mouse around the screen!

The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace?

  • thanks for playing! yes, over the first 5min the spawn rate ramps up from ~5s to ~1.5s and the aircraft cap goes from 3 to 12. also wanted to make things more interesting with the takeoff mechanic to add some predictable congestion

    • Fantastic game! I miss the old iOS version. My suggestions:

      The predictable congestion gets a bit tedious and makes the game impossibly difficult quite quickly. It guarantees needing to keep readjusting almost every plane, otherwise a crash happens while trying to select the correct plane to move. It's a great mechanic earlier on and as a tutorial, because collisions happen rarely, but knowing that so many planes spawning or taking off on a calculated crash path when it's already chaotic seems to actually take skill out of the game as it progresses.

      Planes that land should turn gray as it's confusing vs. planes taking off (especially consecutive takeoffs).

      Volume slider rather than just on/off.

      Drawing paths to the landing area should be more forgiving. If there's a short section of weird path at the end, it messes up timing for the planes landing and causes crashes.

I love this emerging "3D pixel art" trend. Stylized graphics always age better than realistic. And it definitely has more charm

Great little game! Thanks for sharing!

Just two little niggles:

- I feel like I should be able to fly over a runway without crashing in a landing/taking-off airplane. The vertical separation would allow for that.

- It would be nice to have an (optional?) zoom-out level, to have a bit more space for routing.

But a lovely little game, thanks again.

There was a game for the C64 (or VIC20.. I forget) in which your were an ATC. I remember either the packaging for the game or the credits on screen saying something to the effect of "If you like this game, call us". "Us" being a number to contact the FAA for a potential job.

I love the airport style, bilingual interface. One of my favourite parts of flying is getting to see different combinations of languages on the signs!

Fun little game

However I notice people have realized they can set their own score with an HTTP request (I mean, it's Hacker News), maybe put in some sort of mitigation?

  • In my experience there is little you can do to "mitigate" that kind of thing outside of running the game completely server-side, which usually makes a tiny project into a much larger undertaking.

    • Recording the game start and end time server-side to perform a plausibility check of submitted score vs. time played would help, but this would require tracking individual users games, and still doesn't solve the problem entirely.

Absolutely delightful, just played a few rounds.

I really love ATC games and the "draw it by hand" aspect makes this kinda funny. Maybe I need to try with a real mouse, kinda slow on a trackpad. For a more serious entrant in this genre (with speeds, altitudes and radio navigation), check out Endless ATC on Steam.

I landed some 40 flights and made it near the top of the leaderboard.

The scoreboard is taking too much screen space and occluding the planes, would be better to have scores at the top or bottom.

When I was growing up, there were two airport simulator games that were pretty fun to play. One of them I remember playing on my Sega Genesis.

I still miss flight control, seems wrong that such an important early iPhone OS game is just… gone.

This is super fun! Could be neat to add keyboard controls for auto routing (i.e. select plane number n and auto route it to strip x or have it fly a go-around to wait). Would also be sick if you added models of real world airports to play.

That said I love this as is and will definitely be playing & sharing it.

Reminds me of C64 Kennedy Approach. Of course Kennedy Approach is 10x more stressful as you need to stack the planes at VOR towers and designate their elevation.

Very fun. Got a few minutes in. Is there a strategy for avoiding hitting the planes driving slowly across the runway for takeoff? It seems very hard to also pay attention to them when they have so little lead time.

It's surprisingly fun! You've inspired me to finish something aviation related I'm working on and post it soon. Cheers.

Very satisfying to play! I made airpordle.com a bit ago when the dle craze happened, where the goal is to guess the airport you are controlling and the ATC score you get allows you to buy hints. https://airpordle.com

Fun how quickly i developed my own rules.

Yellow planes always get rerouted this way.

Put red in this circle to stay out of the way.

Thank you for sharing and thank you maker for makign!

Even if simple, it is quite appealing and fun, spend quite a while playing it.

Imagine modified version of this game having local AI voice recognition and you would have to give instructions to the air traffic over "radio" using callsigns and everything. Just like the real tower.

the hitbox on the landing strip is kinda odd, not sure why sometimes my planes don't enter into the landing state when entering the runway

this is awesome, thank you for making this. Such a neat little package - I love that there are no instructions. And the graphics are so simple and neat

The real simulator feature is discovering how quickly one delayed plane becomes everyone’s problem.

Add some color blind option, please.

I cannot distinguish the two reds/browns/greens or whatever hehe.

I'm kind of disappointed that this isn't a simulator for managing what happens inside the airport rather than ATC.

I'm also unsure why I feel that way as it sounds like a nightmare

The departures kind of subtract from the "flow state" feeling you get when lining things up. Sure, that's an additional challenge, but it's not that fun.