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Comment by naet

19 hours ago

In my experience there is little you can do to "mitigate" that kind of thing outside of running the game completely server-side, which usually makes a tiny project into a much larger undertaking.

Recording the game start and end time server-side to perform a plausibility check of submitted score vs. time played would help, but this would require tracking individual users games, and still doesn't solve the problem entirely.