Comment by tarnith
8 hours ago
Yeah, data layout/cache aware layouts are really key if you really want to unlock making something that ends up in a hot loop fast with SIMD.
Also, avoiding allocations or vtable lookups or a lot of indirection in the part of the code that's actually "hot" is really important. Vectors (in C++) at least aren't necessarily the best fit either, if you end up doing anything that can call an allocation unexpectedly.
> Vectors (in C++) at least aren't necessarily the best fit either
I'm not sure if you use a different allocation strategy or if you're advocating allocating as much as possible up-front, but I'm curious if you have any thoughts on this:
I always end up using (Rust) vectors despite looking at a bunch of slab/arena allocation libraries. Preferably I'd know how much memory I need up front, but barring that I see three options for any allocation that needs to grow:
- Fail;
- Reallocate; or
- Put the overflow in a new allocation, keeping track of where all the "pages" are internally.
In 2, you can't use references/slices (anything with a pointer) because the potential reallocation invalidates those. In 3, it seems ideal because references can stay stable, but you wouldn't be able to have any array-like data cross the "page" barrier as the pointer jump would not be stable. (Although, am I correct in thinking the OS does something like this, and that's why pointer addresses are virtual?).
So, you can't really internally reference data in this sort of context by reference/pointer, it's preferable to use an integer index. In that case, what's the point of the allocator libraries at all? Your standard Vector would have the same reallocation/access characteristics, and you can set a reasonable initial capacity to try and avoid reallocations.
To your virtual memory comment, the kernel can only do as it's told, but allocators can indeed tell it to shuffle pages around in virtual memory. On Linux that's `mremap` [0], and `realloc` implementations [1] use it for large enough Vecs (apparently 128kiB for glibc and musl). macOS' libmalloc will try to map new pages that extend large allocations in-place, but memcpy elsewhere if existing virtual mappings are in the way. I don't think Windows' HeapReAlloc does either, but they might reserve a larger virtual region and incrementally commit it or something to similar effect.
[0] https://man7.org/linux/man-pages/man2/mremap.2.html
[1] https://git.musl-libc.org/cgit/musl/tree/src/malloc/mallocng...