Show HN: Physically accurate black hole you can put in your room
4 days ago (blackhole.plav.in)
We have a black hole at home — with actual relativistic physics, live in your browser.
I'm Sasha (Alexander) Plavin, an astrophysicist at Harvard's Black Hole Initiative studying quasars and black hole environments. I work with raytracing/radiative transfer simulations professionally, and wanted to make one anyone can play with — so I built this app.
Put the black hole onto your screen (any browser), or directly into your room with AR or VR (requires WebXR, for example Chrome on Android, or any VR headset). When looking around, pay attention to unintuitive relativistic effects: rays bending around the black hole, and special relativistic "Doppler boosting" changing brightness depending on the viewing angle — zoom out to see the fast jet where the latter effect is especially pronounced. Faint markers show where other viewers are standing right now.
Alternatively, put the black hole in front of your camera and watch it lens your actual surroundings. Light winds around the hole, so you see both what's in front of you and what's behind you at once (when the device and browser allow both camera feeds). The closer to the black hole, the stronger the bending — and the longer the light-travel delay: wave at it and watch the changes propagate inward. (unfortunately, WebXR restrictions make AR passthrough and the camera feed mutually exclusive)
No signup, basic features work on every device, no data uploaded — the camera feed never leaves your device. Source code: https://github.com/aplavin/blackhole.plav.in.
Enjoy having a black hole in your room, or use it for education/outreach — any questions, feedback, or suggestions are welcome!
It’s fascinating how things that were inverted seem to become corrected when I point this at the pre-existing black hole in my room.
Quite amazing when crossing the pre-existing blackhole and looking back to the room while using this app!
I tried following the instructions and use it for education/outreach, and somehow I got educated by the past while receiving outreach from the future.
If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically accurate, when they contain major inaccuracies, some of which are very obvious and/or deliberate. This one has some serious physical limitations
I wouldn't mind at all if it didn't say that this was a *physically accurate* black hole specifically, but this now falls under misleading science communication in a way that often gets hand waved away as if it doesn't matter, so we've got to clear some things up!
1. The accretion disk shouldn't be red, people just expect it because it looks cool. Black hole accretion disks are near universally hot enough to be blue. Interstellar did this too, and tried to handwave it away very unconvincingly
2. This is a non/low (?) spin black hole, which isn't super duper realistic
3. It ignores the position of the camera (which affects the lorentz shifting)
4. The doppler shifting isn't terribly accurate
5. It doesn't model the accretion disk temperature distribution or colour with any kind of accuracy. Usually you model accretion disks as a blackbody radiator, shift it by the doppler, and to display this convolve this against the human eye response (LMS), go to XYZ, then RGB, do a physical tonemapping step, before an sRGB conversion. This instead does none of that - no step of this is done with any physical accuracy. Its not even illustratively correct as we'll get into
6. The actual radiative transfer is very simplified compared to what you'd use for realsies, and isn't based on any real numbers, with very simplified equations. The opacity and emissivity of the disk is arbitrary, as is the size, and it does not correctly incorporate brightness or extinction, eg here https://github.com/aplavin/blackhole.plav.in/blob/2f004bfeca... is super simplified
7. The wrong equation is used for the doppler calculation. They use the I^3 variant, whereas the data you get out of a disk sample is *radiant flux* which is actually F_obs = F_emit / (z+1)^4. This is a very common mistake in image processing, which means that the doppler shift and observer brightness isn't correct. Surface brightness over here https://github.com/aplavin/blackhole.plav.in/blob/2f004bfeca... is *not* a spectral radiance but instead a radiant flux
Stuff like the brightness -> colouring conversion is particularly inaccurate. Eg if you check out the source:
https://github.com/aplavin/blackhole.plav.in/blob/2f004bfeca...
It maps the pseudo brightness completely arbitrarily to colour. The resulting colour/brightness here then doesn't correspond to anything remotely physical. It also performs a *linear* mapping of a linear quantity (brightness) to sRGB (which is a nonlinear process!!), which means that it doesn't even retain any of the underlying physical characteristics of the brightness simulation, which itself is quite inaccurate. Its vibes all the way down
This is all fine if you're doing visualisation, but this isn't an accurate simulation. I wish this was just called a visualisation of a black hole, but its being communicated as if this is super hard science with credentials and all
I clicked on this because I worked on the infra that simulated the famous blackhole sim in interstella.
I thought "oooh this is interesting I wonder how they are going to do physically accurate on an end device" Recalling how the original particle sim was something like 100TB, took 2 weeks to generate and seemed to write in a way that killed disks. but that was >10 years ago, so what clever stuff has been done to model it locally.
Its been a long time since I've looked at black holes, but what I'm not understanding is why the stars surrounding the black hole are just points, and more over why the lines are straight to the centre of the hole. from memory the way light enters the hole appears non-linear and changes on view point.
Someone refers to a sci-fi-esque (more imaginative than scientifically accurate) virtual rendition of an interesting scientific phenomenon (black hole) in a fanous sci-fi movie (Interstellar), in their scientific analysis/critique comment on a HN thread about the virtual sci-fi-esque rentition of such a sci-fi object (black hole)(yes, a simplified easy-on-eyes pseudo-accurate rendition of a black hole, for VR/AR immersion at home, counts as sci-fi-esque, IMHO), and someone else who worked on such famous object (black hole) depicted in that exact sci-fi movie, responds to the comment.
Peak HN, right here!
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On a related note, there's an annoying mistake in one of the Fatalities in "Mortal Kombat 1": Liu Kang teleports with his opponent into outer space, summons a black hole with a snap of his fingers, and throws the poor sod in. But the accretion disc is red where it rotates towards camera, and blue where it rotates away!
Boy, I really hope somebody got fired for that blunder.
Some are fair – of course this is a simplified visualization! Observationally, we don't really know how fast a given black hole is rotating, and here I indeed assumed a non-rotating one. It's not an inaccuracy per se, more like a missing feature. The camera mode has a (half-hidden) toggle to enable Kerr metric and set spin, but even there it's not a default.
I consider the colormap choice to be completely arbitrary though, without affecting accuracy. Basically, it represents intensity at a given frequency, the image like one would get from a telescope. It wasn't intended as a faithful optical color representation! And really, in my (admittedly biased) view of a radio astronomer, I tend to assume frequencies invisible to the human eye anyway.
>of course this is a simplified visualization
Its titled a "physically accurate black hole"! Please don't do this, if its intentionally not physically accurate and heavily simplified! The general public on here don't know better, and it takes someone else with years of experience simulating black holes to dig through your code to show what you've simplified. There's like a few hundred people who have the right experience worldwide to know that you've got some of your equations incorrect
The issue is when you're communicating doppler, if you want to correctly show the change in doppler, you can't make the intensity or colour mapping arbitrary
There's two ways to communicate accurately an example linear change in emissive power:
1. Use a perceptual brightness system, so that a linear change in power represents a linear perceptual change in perceived brightness. This accurately communicates to a viewer the underlying shift in power emission, if you want to show off how a radio telescope perceives a black hole for example
2. Use an emitted power <-> sRGB mapping (with tonemapping), so that a linear change in power is perceived as if it were a physical light getting brighter. This is more "what would this look like to a person?"
At the moment the change in your image brightness doesn't correspond to anything, which means that its not really communicating any science, and it doesn't correspond to doppler. Which is fine if its just illustrative and that's clear, but again vanishingly few people will know this is a visualisation not a physically accurate render
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Great job. Please consider turning on rotation by default (for those who missed it, it's in the parameters). The overwhelming majority of astrophysical black holes are expected to be spinning (Ker) black holes.
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> completely arbitrary
You agree that it isn’t “physically accurate”, then… but seem to argue that you shouldn’t be called out for the false title?
It’s fair enough to be called clickbait when you really did score extra clicks with a slick falsehood, surely?
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I think you're being very harsh. I read it as a side project of a scientist meant to entertain as much as educate. Holding it to the same standards as the Event Horizon project seems pedantic and excessive.
All they need to do is not put the label physically accurate on it then. If you call something physically accurate and decorate it with your credentials as a harvard phd in astrophysics building radiative transfer sims, people expect it to have a degree of accuracy. This sim, from a physical perspective, is wrong
That's 100% fine if you present it as a visualisation with limitations and I absolutely love people making fun side projects like this and presenting them. I built a whole tutorial series on doing this, because I think people getting stuck into the field is absolutely great, and more power to everyone who wants to write anything no matter how accurate it is
Its the fact that this is being presented and stated as if its a physically accurate sim made by someone with experience in the field so it must be spot on, when in reality its little better than an artists impression of a black hole, that bothers me. Its science miscommunication. Coming away from this, you might think:
1. Black hole accretion disks are red
2. Black holes do not warp the background around them, only the accretion disk
3. You might get notions about the intensity distribution of the doppler shift, or the way that cameras work near black holes etc
None of which is particularly correct, and there's a lot more wrong with it too
The person you’re replying to did not hold it to that standard — they only pointed out that the standard it claimed to hold itself to was not actual.
If correcting misinformation is “harsh”, reality is fucked.
I agree. I was able to position the camera so that the entire black hole effect was negated and we were back to having a star. All I needed to do was turn the camera just right.
but why was the picture taken of black hole have accretion disk yellow?
https://www.youtube.com/watch?v=eQZ3LAexNxE
Love, Death & Robots: Black hole used red for the disc, too.
at 1 - is it red due to red shifting due to gravity?
They're blue, in general black hole accretion disks are very hot, and anything past a certain temperature looks pale blue as follows:
https://20k.github.io/assets/kerraccrete.PNG
This is a colour and relative brightness accurate example of a hot accretion disk. The size, emissivity and absorption are set to arbitrary parameters, but this is human-eye-colour accurate with correct doppler and radiative transfer for a spinning black hole. Its as correct as I can make a specific model, for what a human would see standing next to a black hole taking into account the limitations of the human visual system
You can get a red accretion disk like this:
https://i.postimg.cc/pV8VWKhw/verycold.png
But it requires the disk to be extremely cold, which is physically pretty suspect
One interesting feature is that the temperature and brightness scale differently, so that its actually hard to observe the colour shift, as the brightness changes much faster than the colour. So its not something you ever really see to the human eye
That said these don't do accretion disk within the ISCO, which is a major limitation
It's purely my color map choice – the underlying simulated image is simply a number at each pixel. Transforming that number to the actual displayed color is generally an arbitrary choice, as common for the vast majority of images in astronomy/astrophysics papers. The only difference is that I don't show a numeric colorbar here, for the sake of simplicity.
"an astrophysicist at Harvard's Black Hole Initiative"
He probably knows. It's in a browser, there are probably some trade-offs. Calm down.
Keep your need for simplified representations of reality (which claim to be complete) out of our information-based community.
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This is lovely, great to see science like this! Many thanks to you and your colleagues!
I remember like 10 years ago when Occulus first came out there was that space simulation demo where you could go around the solar system in VR. You could also "fast travel" by zooming in towards a planet, moon, blackhole.
Yeah, that was the day I learned I have a deep, crippling phobia of large objects. And Melanoheliophobia, which is fear of black holes. The only other time I've felt that way was snorkeling once near a giant 3 story tall bait ball of swirling fish, which was so disorienting and panic inducing that I vomited.
I did a 'swim with sharks' thing at Sea World (or whatever the Queensland equivalent is) with a few human-safe species of sharks, a few rays, and a selection of other fish. One of the other fish was, as far as I recall, some kind of giant grouper which, as far as my memory tells me, was huge, unmoving, and had it's mouth open the whole time, and it's mouth hole would have been big enough to put my entire head inside (this is according to my memory anyway).
I was nervous beforehand, but once I was in (and had accepted the inevitability of my own death) it was surprisingly calm / calming floating around and having these frickin' aquatic alien species just going about their dailies around me. I went close to the massive grouper just to get the scale right (not that I can really remember, it was 26 years ago). I even looked through the perspex so I could see the non-human-safe sharks in the tank next door.
After the (awesome) experience, I went and looked at the grouper from the outside (one of those underground big perspex viewing rooms) and I was back to being awed / scared by its size, and somewhat refusing to believe that I'd been in there with it. The memory of it is scarier to me than what I remember feeling when actually doing it. It's weird.
It's Sea World in Queensland, but confusingly I think the company is unrelated to the American Sea World, iirc they bought a license to the name back when it was probably a lot more positive than it is now.
EDIT: Apparently not licensed, just completely unrelated.
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Dived with them in the Red Sea. They can get pretty massive, and it can be slightly unsettling close up. They are odd creatures.
To be fair, is there anyone alive who wouldn't be afraid of a black hole? It's a celestial body so gargantuan its gravity bends the light passing around it like a lens. Anyone who gets too close to one will literally never be seen again, ever.
It really doesn’t take much to bend light.
Supernova and asteroids were always scarier to me because they’re potentially planet-ending scenarios. Whereas a black hole is benign as long as you don’t move into its orbit at too acute an angle.
Someone correct me if I'm wrong, and maybe it depends on the type of the black hole, but if you were to fall directly into one, or even enter an orbit too close, you would still be seen - and seen for an extremely long time.
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They don’t have to be gargantuan (except in terms of mass) - the low end of stellar mass black holes can have radii as small as 6 km.
Many black holes have a bright accretion disk outside their event horizon, so visibility for those is not an issue.
But it’s certainly possible to have maximally scary black holes that have no accretion disk and are small enough so as not to cause significant lensing. You could fly your spaceship straight into one of those without even realizing, until you start turning to spaghetti.
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If somebody feels no fear while zooming towards a black hole, their brain has some strange wires crossed.
Strongly recommend Outer Wilds. Falling into the black hole the first time was one of my most scared moments in gaming. I was totally panicking lol
Outer Wilds is exactly what came to mind for me, too. Made a jump...missed. Thrown into a decaying orbit around the black hole. Absolutely terrifying, and panicking didn't help in the least!
And getting close to the upper atmosphere of Giant's Deep for the first time, staring, thinking about the atmospheres of real-world gas giants, knowing that I need to take the plunge.
That game exposed some phobias that I'd only been vaguely aware of before.
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>Strongly recommend Outer Wilds. Falling into the black hole the first time was one of my most scared moments in gaming. I was totally panicking lol
The Outer Wilds is one of the greatest gaming experiences of all time. I would love to forget all about that game to just experience it again from scratch.
Easy cure, simply watch "The Black Hole",https://en.wikipedia.org/wiki/The_Black_Hole_(1979_film) and you won't ever be able to take them seriously again.
Side effects may include overwhelming hate for Walt Disney Productions.
Looks interesting from the first glance! I should probably try that game – having both the artistic and realistic pictures in mind :)
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> Melanoheliophobia
Tangential, but this being a nearly word-for-word translation of “black hole fear” made me realize how odd it is that we insist on latinizing these things.
Helio- is actually "sun", not "hole", and it's Greek, not Latin, but I 100% agree with you: it's pointless technical vocabulary that only serves to obfuscate. I think in this particular case, it's just some internet neologism (which is a good word, since coinage can mean a couple different things), made based on analogies with older phobias. For those of us who know Latin and Greek, though, all we can really do is shrug at the eagerness to make the clumsiest words possible.
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I've also wondered the same thing about healthcare and other fields. All the complex sounding phrases are child-like in simplicity in their "native" tongue, yet completely indecipherable to most people in modern times. Quite a weird and undesirable path we ended up going down through inertia.
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> Melanoheliophobia, which is fear of black holes
Thank you for mentioning this. I am an avid space nerd. One day I decided to try Space Engine, and one of the first thing I did was get warped to a black hole. Seeing a literal hole in space time appear in front of my screen was one of the most terrifying things I've experienced. I Alt-F4'd, and never opened that application again.
It's like every single atom, nay, every single subatomic carrier of information in my body was telling me to stay the hell away from that.
I'm exactly the same. This one really give me the ick: https://www.youtube.com/watch?v=usYC_Z36rHw
Thanks for sharing – as someone who studies black hole environments daily, I didn't even think of such a phobia existing!
I wonder if some tricks, adjustments are feasible, to minimize the effects of these phobias? I see these visualizations as a pathway to make understanding such a complicated, unintuitive object more accessible – and would be great to make it even more accessible, if it makes sense... Happy to chat more, brainstorm some solutions.
I have no idea, on screen or even in movies it's totally fine, but I think just in VR where it's so immersive, and then being confronted with a thing that my brain doesn't really know how to understand the size of. Just like, hey there lil guy I know you're big and massive, wait where is your edge...
For anyone that experiences the same, how do you feel about this picture? https://antichamber.fandom.com/wiki/Eye_Wall?file=Eye.png
It has always scared me and I believe it's for the exact same reason. It's possible it invokes no feelings on you if you haven't seen it in context (in the game it's from) so I'd like to test this
Same. Especially with circular objects. Placing the black hole in my room using the AR mode was very distressing for me
It was actually after that VR experience with large black circle that now when I look at photos of the inside of Hagia Sofia I get a little heeby jeeby creeped out lol.
https://en.wiktionary.org/wiki/melanoheliophobia
Okay, so this appears to be a neologism that may not be found outside of science fiction dialogue. But I can appreciate the humorous derivation here.
Wiktionary defines this as an "irrational fear" which is in-line with other irrational fears known as phobia. So, is it possible to have a rational or healthy fear of black holes? Is it rational to be unafraid of them?
I am unafraid of personally meeting the Flying Spaghetti Monster whilst not wearing a colander on my head, and I am not irrationally afraid that Azeroth will be invaded by Kardashians. I am not afraid that a dragon will bite my head off.
It seems rationally to be respectfully "fearful" of the capabilities and awesome astrophysical properties of black holes, but it would be irrational to be afraid that I could fall into one, or be personally harmed in any way by one. If someone begins "seeing" black holes at the end of their suburban cul-de-sac, then probably get some professional help.
Sorry but a word for fear of black holes is ridiculous. Black holes are scary period. Anyone not feeling a deep sense of fear during that VR experience is missing something.
Definitely one of the most malevolent possible objects. Infinitely black, so powerful it will kill you without noticing your presence, unknowable, impossible to get rid of, you will be well aware you can't escape as you fall in before it turns you into spaghetti Amigara Fault style. My understanding is from the outside you can even see the remains of previous victims being stretched and crushed in slow motion.
VR is fine when it's small cute bunnies or little golf balls that I can kind of immediately get a sense of scale for. Massive thing that tricks my brain like the edge of a gas giant is terrifying, no matter how much I tell myself it's just a screen or video or pixels.
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I think it’s perfectly reasonable to have a word for this fear, but I agree that ‘phobia’ isn’t appropriate because (unless you’re worried about running into one on the way to the shops) it’s quite rational. ;)
Please correct me if I'm wrong, but it feels like the leading edge of the accretion disk (coming towards the viewer) should be significantly brighter than it is shown here, and the trailing edge (going away from) should be significantly dimmer?
Or could the brightness shown be a result of it being Kerr vs Schwarzschild?
Yeah the doppler in this picture is all wrong unfortunately, the underlying equation used isn't right here (they mixed up spectral radiance and radiant flux). The rendering is also done without taking into account sRGB, and its run through a function that messes with the brightness - so the brightness is really incorrect. Plus all the colours are wrong (it uses an amhot colouring function, they aren't based on anything), and the extinction and emissivity isn't correct either, and the camera basis is also set up wrong so it also has the wrong perspective too. Other than that its all good
Colormap/colorscale is generally considered an arbitrary choice in scientific plots or visualizations. Linear mapping of simulated emission brightness -> screen brightness could be a reasonable alternative mode, I agree – but it's weird to say that colormap choice makes it not accurate.
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One side of the accretion disk is indeed brighter than the other – in the default view in the app, the bottom part is brighter. The effect appears quite clearly visible to me, although the exact contrast depends on the colorscale mapping. Here, I tried to find a colorscale that works well for both the disk and the jet, which naturally means the leading/trailing edge contrast can be less than in the linear mapping. Hope it explains the visual effect!
Kerr vs Schwarzschild (static vs rotating black holes) is a much smaller effect visually – that's why it is so hard for us to measure black hole spins (= how fast they are rotating) observationally, even with the Event Horizon Telescope.
I think the contrast between the two sides is typically greater with an optically thick disk, and it looks like you are rendering an optically thin disk. I think that's the main difference from what I was expecting when I saw it.
Very cool demo! Thanks for sharing!
(For reference, my experience rendering black holes is recreating Luminet's rendering from the late 70s: https://www.ioccc.org/2025/cesmoak/index.html )
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The distortion effects dont work for me on pixel 8 when using AR mode
I just get a flat floating image of a black hole. Am i holding it wrong?
Yes, as said in the text, unfortunately this is a limitation of browser APIs. You either get AR and no access to the camera feed (this is the AR mode here, black hole floating in your room, simply overlaid on top of the camera feed) or get access to the camera feeds but no AR (this is the camera mode). I didn't find a way around it...
Same on pixel 10
Can you post a demo video of the AR/VR with the effects?
Apparently it is not working correctly on my device, so it would be nice to see the intended effect.
Sure, see https://blackhole.plav.in/ar_example.mp4 for an example. Should work on most Android phones, even old ones (mine is 7 years), the Chrome browser is generally best for AR.
Interestingly, Firefox seems to be better for the camera mode – for me, Chrome only gives one camera feed at a time, while Firefox allows both front & rear cameras.
And AR + camera warping don't work together, unfortunately – browser API limitations.
Okay either I'm stupid or not seeing the "relativistic effects".
This looks the same as on my device.
I was expecting some distortion or bending of the background?
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I wonder how much of that is scale rather than danger. Really large objects can feel unsettling even when you know they're harmless. VR seems especially good at triggering that response.
This reminds me of a filter on my mac from the mid 2000s
From a certain angle it looks like an eyeball https://imgur.com/a/Dam3XT0
> https://blackhole.plav.in/
The lines in the demo look upscaled and aliased for some reason.
Them: you can’t see what’s on the inside of a black hole
Me: zooms in
First time I have AR'd. That was cool. How does it keep the hole in the same point in space as I walk about?
The app doesn't have to do this itself, phones do it for you. ARCore on Android, ARKit on iOS.
Oh yeah I mean how do the phones do that. I guess it uses dead reckoning with visual cues and some machine learning.
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Can i make an analogue version of this somehow? That would be ultra cool
this is so cool!
Very cool, and very mind bending. Very faithful to the Event Horizon Telescope rendering. A decade ago I got really into black holes for like a few months, and I read Kip Thorne's book called "The Science of Interstellar", talking all about black hole simulations. Have you read it? I wonder how the simulation tech has evolved, as 10 years is a lot. I do wonder if you do like, size estimates of a black hole in my room. Suppose I have a black hole in my room, I'd be curious to know what the mass of that is, like a fun fact, tidbit somewhere.
The technology has come a long way indeed! The first simulations of how a black hole would look like are from 1979, by Jean-Pierre Luminet – take some time to find and look at them, it's super impressive what they achieved using that era tech! Now, we can get much higher-resolution ones in real time on any smartphone.
I work in the Event Horizon Telescope, studying jets accelerated by black holes, and immediate black hole surroundings as well. I do ray tracing / radiative transfer simulations, and this app is an adaptation of those simulations – with the primary focus on being physically accurate under reasonable assumptions.
And totally, I enjoyed listening to Kip Thorne's lectures and talking to him, he gives them in a very approachable style while remaining honest!
would be nice to have a “make foto” button for mobile
Well I thought this is a real black hole.
Forgive my ignorance.
But what would it take to put a fist sized black hole in your room.
According to this calculator [1] it would take 11.274 times the mass of the earth to create a black hole with a radius of 10cm.
[1] https://www.omnicalculator.com/physics/schwarzschild-radius
0.0001 km, or 10 cm would take 0.00003385 suns, or 6.72857 × 10²⁵ kg
Obviously that's not possible by today's physics.
But lets say it was possible, by placing it some where space, how would one make it ?
I'm less ambitious and I just want a 1 cm blackhole for display purposes, cool thing to show off to my guests.
Imagine my disappointment at finding out that I'm gonna need about 10^47 chonky house cats to make a 1cm blackhole! Where could I find that!
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For a split-second thought they meant a Kugelblitz
(black hole that in theory can be made from concentrating photons from lasers)
https://en.wikipedia.org/wiki/Kugelblitz_(astrophysics)
I'm both disappointed and relieved that this is virtual.
Eagerly awaiting WebGravity API support to control your device's builtin gravity field generator!
Very neat! Love seeing immediately grok'able simulations like this that you can just browse to.
There are a few neat black hole shaders[1][2] on Shadertoy as well.
[1] https://www.shadertoy.com/view/tsBXW3
[2] https://www.shadertoy.com/view/lstSRS
See also: Black Hole Vision for iOS from Vanderbilt University. https://apps.apple.com/us/app/black-hole-vision/id6737292448
Yes, linked in the readme! They simulate light bending, but ignore time delay effects.
I think the earliest of these black-hole-camera renderings is https://dominic-chang.com/bhi-filter/ though (also linked in readme) – a direct inspiration for the camera mode in my app!
The singularity is near.
I tried this, and now my cat is missing!
Good work! Gimmer two, chief!
Two black holes at once?!?!?? Yeah, I'm crazy like that.
If you're not careful sooner than later you will have just one black hole or, worse, no black hole! In the latter case your neighbor down the street might end up with one.
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Reminds me of my favorite Spongebob Squarepants gag. Spongebob and Patrick Starfish were tasked to paint the house of Mr. Krabs, Spongebob's exacting boss at the Krusty Krab. Because of course this is a cartoon, they have to paint with all the furniture and bric-a-bracs still in the room. They are just somehow expected to paint around stuff.
Because Patrick is dumb as a starfish (go figure) they end up with a big paint bubble threatening to burst and cover _everything_ with a layer of paint.
Spongebob (panicked): Eeeek! Patrick what can be worse than one big paint bubble in Mr. Krabs' living room?
Patrick: laughs oooh I know...
He proceeds to blow another big paint bubble
Patrick: two big paint bubbles!
Wouldn't physically accurate turn your entire screen black? I would expect it to suck in way way more light than the example shows.
If this app turns the entire screen black, this probably means WebGL is not supported :)
Black holes don't really "suck in" light. Whatever falls onto the black hole itself gets deleted, of course – but otherwise, it bends light rays towards its center. That's why the app shows distortion + black circle in the in middle in the camera mode.
The event horizon for even the smallest black hole is in the scale of kilometers. If the user is a meter away from the black hole light isn't going to move away from the center of it to your camera.
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"It really brings the room together" https://m.xkcd.com/1680/
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