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Comment by bonoboTP

1 day ago

Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.

But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not.

It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.

  • Rather than counting mistakes, just allow mistakes, and just not let the puzzle get solved until it’s complete without mistakes.

    This is how most of Simon Tatham’s puzzles work, and that works well.

    • > This is how most of Simon Tatham’s puzzles work, and that works well.

      They btw also have a feature that swaps main and secondary action when toggled, which could work here.

    • Sure, but then it's easier, and you can just keep clicking around by trial and error without thinking about it, which is a boring way to play.

      1 reply →

  • Just allow me to put the things down without penalty and I then click a button like "Submit" or "I'm done" or "Check it", when I think I'm done.

  • Yeah, I made a mistake figuring out the UI. But then I (correctly) solved the puzzle and it said "1 mistake" but it didn't say what that mistake was. This is confusing.

The X are like comments, you set those when you've determined a square cannot have a sunflower on it. If you made those double-click and flowers single-click, it would be easy to make a mistake like not double-clicking fast enough and lose to a mistake that isn't really a mistake.

It has the option to play a tutorial that explains the controls

  • This type of game should be intuitive out of the box. It's something to kill time for most people, not something to study in detail before you even know if you like it.