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Comment by gregsadetsky

16 hours ago

Great work! When zooming out a bit, I'm somewhat sure that the 'blinking'/glitching is due to z-fighting. Just something you may want to look into (ie move 3d surfaces so that they're not at the exact same z)

1 comment

gregsadetsky

Reply

samokhvalov  14 hours ago

Correct -- z-fighting on coplanar ground surfaces. Fixing with explicit offsets.

thanks

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