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Comment by trashb

17 hours ago

> 60 fps is a pest

I agree. Even for gaming just the fps is misinformed. It doesn't account for latency and is kind of a arbitrary limit that became industry standard.

Consider a 60fps or 144fps stream can still be out of sync for example you might have experienced watching the same video stream on two different devices and one is more ahead compared to the other while both are the same framerate (one having higher latency from the source).

24fps is good for most real video, animations even dial back to way less animating on 4s, 3s or 2s is common practice. However while gaming you may want higher fps (usually corresponds to lower latency) to allow you to respond in a timely fashion mostly because our brains are quite slow. For embedded applications even if there is movement it should never ever need a 60fps source.