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Comment by HelloNurse

16 hours ago

I certainly don't know "what my program does" if it's a game where, at every frame of the simulation, thousands of entities might or might not be created, deleted and recycled depending on player inputs.

Can you describe a superior replacement for generation counters?

If you don't know what your program does, DOD asserts that you are a bad programmer and you should first figure out what your program does before continuing.

Sounds like you're writing a game engine, not a game?