Comment by HelloNurse
17 hours ago
I certainly don't know "what my program does" if it's a game where, at every frame of the simulation, thousands of entities might or might not be created, deleted and recycled depending on player inputs.
Can you describe a superior replacement for generation counters?
If you don't know what your program does, DOD asserts that you are a bad programmer and you should first figure out what your program does before continuing.
Sounds like you're writing a game engine, not a game?