Comment by morjom
16 hours ago
I'm sure somebody has something to correct here, just my understanding of the 60fps in gaming thing:
a hold-over from 60Hz AC power, baked into NTSC television and inherited by arcades and early consoles as a structural default. Then it became a benchmark of sorts when the 3D era made 60fps harder to reach, and got exacerbated by early LCDs pretty much standardizing on 60Hz.
Then come games like COD (2007) with marketing for its 60fpsness, and the 2010s "cinematic 30fps" debaucle.
Personally, I'm fine with 45fps with butter smooth frametimes and no pop-in.
Edit: The semi-recent discourse of 'fake-frames' comes to mind aswell..
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