Good. If they would have succeeded then it would have choked out anyone charging actual money for games. Developers would have been even more compromised than they are now.
It is easy to see lost sales with a 15$ service vs. the full ticket price of 60$. But I wonder how big of a dent it takes out of piracy where “trialling” many games (vs settling on buying just one) is a big incentive to torrent them.
I think piracy is besides the point here. Most people will pay for a month, finish the game they wanted to play and then cancel. This goes for both pirates and land lovers. What MS has in the end is a game sold for a fraction of the price and no customer conversion to subscriber.
> Every gamer has dreamed about having an infinite library of games to choose from.
Eh, that sounds like I would have difficulty picking which games to play. I kind of prefer having a narrower selection from my shelf (and digital shelf)
That's the kind of statement dreamed up by product managers who are not and have never met a gamer. This is what happens when you think you can imagine what your market wants from first principles without actually talking to anyone involved.
Good. If they would have succeeded then it would have choked out anyone charging actual money for games. Developers would have been even more compromised than they are now.
It is easy to see lost sales with a 15$ service vs. the full ticket price of 60$. But I wonder how big of a dent it takes out of piracy where “trialling” many games (vs settling on buying just one) is a big incentive to torrent them.
I think piracy is besides the point here. Most people will pay for a month, finish the game they wanted to play and then cancel. This goes for both pirates and land lovers. What MS has in the end is a game sold for a fraction of the price and no customer conversion to subscriber.
> Every gamer has dreamed about having an infinite library of games to choose from.
Eh, that sounds like I would have difficulty picking which games to play. I kind of prefer having a narrower selection from my shelf (and digital shelf)
That's the kind of statement dreamed up by product managers who are not and have never met a gamer. This is what happens when you think you can imagine what your market wants from first principles without actually talking to anyone involved.
This also applies to programmers >:(
I don’t know about anybody else, but I don’t have infinite time to play those infinite games.
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