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Comment by jondiggsit

1 day ago

I love hearing statements like this.

I want to learn how to import into Unreal Engine... also throw a rocket launcher in there with some destruction physics.

I will caution tho, converting the Rhino models back into CAD for construction drawings, etc. is time consuming. One of my architects is skilled in Revit, but we haven't explored the real time rendering / 3d visualization abilities enough with it.

>I want to learn how to import into Unreal Engine... also throw a rocket launcher in there with some destruction physics.

When they bail ?

Start with a parametric program like solid works

  • Revit is parametric, but something like Rhino (going off reputation, never used it myself) gives you more free-form modeling control.

    It’s like starting with a pencil sketch instead of going straight to SolidWorks, once you start building that more nailed down drawing with its explicit flow of sketches and operations in relationship to each other, it becomes much harder to make large structural changes.

    https://help.autodesk.com/view/RVT/2023/ENU/?guid=GUID-71F2C...

    • Rhino + Grasshopper is the gold standard for all the curvy geometry in anything resembling Zaha Hadid’s work. It is also parametric. There’s even a plug-in to use it inside Revit. Solidworks is great for designing the chassis, but the body was probably sketched in Rhino or Maya.