Comment by rhdunn
8 hours ago
This has happened with other accelerants in various media/fields:
1. easy access to video recording and editing equipment has made it a lot easier to produce videos on sites like YouTube;
2. easy access to audio recording and editing (Audacity, etc.) has made it a lot easier to produce podcasts and other audio content (via LibriVox, Apple Podcasts, etc.);
3. easy access to writing software and self-publishing (Amazon, fan fiction sites, blogging platforms) has made it a lot easier to produce stories and books;
4. easy access to game engines and tools (Unity, Unreal, Godot, Twine, RenPy, etc.) have made it a lot easier to produce games.
Yes, and as Howey explains in TFA those things might be good for consumers and creators who create for fun, but they are not good for people who create in order to earn a living.
you are not taking into account that creators can be funded in different ways. For example like in Patreon.
You can give part of your money to fund a creator that wants to create in order to earn a living.
I believe that is better when people create for fun. If they need to create to earn a living they are forced to create and that is not the best incentive to create. Fun is a better incentive
> I believe that is better when people create for fun. If they need to create to earn a living they are forced to create and that is not the best incentive to create. Fun is a better incentive
I'm not sure that's true (thousands of famous creative works from the Sistine Chapel to the Benin Bronzes were created on commission/for remuneration), but even if it is, how are creators gonna eat? If the answer is "get a day job", I think that excludes a lot of folks from practically being able to create things. Patreon is not a great way to pay the bills for all but the most famous and popular people on it.
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