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Exact, parallel 2D Delaunay triangulation for int32 coordinates

5 days ago (github.com)

1 comment

oryx1729

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hingler36  1 hour ago

Great project!

Are vertex insertion and deletion also supported/accelerated?

What compromises are keeping this constrained to 32-bit? It seems like you could cut back on quantization error by increasing bits, but if you're doing some manual SIMD magic to get this performance I can understand sticking with 32 bits.

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