Comment by knighthacker
3 hours ago
Love seeing this direction along with Buzz.
The hardest problem in multiplayer agents, at least for us, has not been the agent loop. It is scoping and QM's per-person scopes plus shared rooms is a sane answer for a company-wide assistant.
I build in the adjacent lane, AQ (aq.dev), a multiplayer coding harness where teams run Claude Code and Codex together), so seeing YC ship "a multiplayer agent harness for work" is validating and a little surreal.
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