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Comment by epistasis

3 hours ago

It's fascinating to see new UI primitives and concepts get invented in the LLM era. The sea of creativity makes it hard to even understand most of what each new app does, and nobody describes them well. When I went to the Hermes agent web page, I was left with zero clue about what it did or what it could do. It took a bit of digging to find the right part of the qm page that helped me grok what was going on.

I've become attached to Orca (yc-backed) for managing coding sessions in the past week, but some sort of postgres session db is what's really lacking. So, maybe it's time to try qm.

It is fascinating and I love to see it. Ultimately though, why not build your own? I think that in part is what we're beginning to see-- highly customized and personalized software. I take most of these as inspiration these days and just build my own. Nothing you can't hammer out with a few good Claude sessions.

  • These new experiences are built atop layers and layers of bedrock libraries that we, generally, don't reinvent. Or we reinvent one or two.

    What's notable to me is that ux doesn't so far generally have this behavior. That as per this post people just build a new app, a new experience.

    I want to believe over time we'll have better composable & malleable ux experiences atop broader platforms for us. That over time the "go it alone" path has other worth ways to innovate that use a more substantial shared base. It's dangerous to go it alone, and doing so equipped with just our wooden sword and some courage and perhaps an LLM wisp is an amazing adventure, but I think the survival rate & impact would be much better if we had more general ux systems that supported better innovation atop them, and if less people did the pure "why not build your own" path.

It's really hard to focus on the unique aspect of your tool because it runs the risk that people will think it's unfamiliar and therefore not useful to them. That's why a lot of the tool marketing pages look the same even though the tools themselves might be different or innovative

AI needs entirely new primitives in many areas.

  • I think we need a new area of study around UI/Agent connection. It can kinda be done with tools, but I'd we need much deeper primitives to allow the UI to inform the Agent and vice-versa. Right now we've just given up, replacing the UI with an Agent message view, but I think that's just because nobody is thinking about how the two can compliment each other

    I've been playing around with using a hidden markov model informed by a UI state event stream, with the end state fed into the Agent as a hint on each message turn. Then the Agent can make a tool call to add events to the HMM. This has been really interesting, but I haven't struck the right balance to make it actually feel good for the user yet

  • It's hard to say what is needed now, vs needed in a few years.

    For example, many rumors say SSI has solved learning and retaining state. That would significantly change AI requirements.