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Comment by chrysoprace

20 hours ago

While I generally think it's balanced against a lot of negative applications (misinformation, deepfakes, etc.), there are some good applications. I think regulation just hasn't sufficiently caught up with the harm they can cause.

To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully voiced lines for dialogue. A community project called Voices of Vvardenfell uses ElevenAI to generate voice lines from the voiced lines that do exist in the game. They don't take away jobs from artists because it was a monumental (unpaid) undertaking from community volunteers to do this before (there was such a big project but it was abandoned last I saw).

So as with any emerging technologies, I think it just needs to be properly regulated.

>To give a good use case (audio generation specifically), the 2002 game Morrowind has had a resurgence lately and it's a really great game, but it lacks fully voiced lines for dialogue.

This isn't how art works. Reminds me of this twitter post.

https://x.com/DonnelVillager/status/1741394747594318275

You can mod the game however you want, but to imply that its somehow a incomplete game because it "lacks voice acting" is just wrong.

  • It doesn't lack those voiced lines because of some purposeful artistic goal.

    • Art is designed around the constraints that existed at the time when it was created, the constraints are part of the art.

      All art is a compromise between artistic vision and economic reality.

      1 reply →

    • Yet adding them wouldn't make the game better, as it just wasn't designed around voiced lines. NPCs in Morrowind are much more numerous and verbose than in Oblivion or Skyrim. To some like me, the sequel games were downgrades in that regard.

Cause chaos and let society fall into disarray, and upgrade an old game with some trifle, or not having either of those? Tough choice.

> They don't take away jobs from artists

In this particular case. In other cases, they do.

I can't believe you think this feeble example justifies anything.

> They don't take away jobs from artists

Does the game with improvements now better compete against other games with paid human voice actors?

  • The game is from 2002. Anybody wanting to play the game either buys it for nostalgia or as an enthusiast. All the mod does is increase accessibility.

Morrowind wasn't meant to be narrated, NPCs blur out walls of text with hyperlinks in them leading to more walls of text. If I had to sit idle while someone/something was reading all of this to me, I'd be bored out of my mind.