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Comment by cyber_kinetist

9 hours ago

For gamedev scripting, the gap has not been filled yet. Lua is good for embedding but the language itself is terrible for LLM usage (too much dynamic typing). C# is too heavy for scripting usage (long compile times, clunky to embed into a C++ engine), and other alternatives (AngelScript, daScript, ...) are just too niche.

Why is daScript too niche?? Gamedev scripting itself is a niche, what can't you do in daScript or what would you not want to do in daScript?

daScript looks very complete