Comment by cyber_kinetist
9 hours ago
For gamedev scripting, the gap has not been filled yet. Lua is good for embedding but the language itself is terrible for LLM usage (too much dynamic typing). C# is too heavy for scripting usage (long compile times, clunky to embed into a C++ engine), and other alternatives (AngelScript, daScript, ...) are just too niche.
Why is daScript too niche?? Gamedev scripting itself is a niche, what can't you do in daScript or what would you not want to do in daScript?
daScript looks very complete
What about Python? LLMs seem to like it well enough.
Slow and not so operable with C/C++
Slow I'll grant you, but I assumed for scripting use cases that didn't matter so much.
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