Comment by condiment
5 hours ago
Very cool interface and reminiscent of figma/excalidraw in the way they provide an infinite 2d canvas for shapes and figures. Most tools of these types tend to implement layers as well, which might be loosely analogous to multiple desktops and could be a neat interface element to explore. The impetus for layering in a drawing tool is very different from the impetus for doing such in a desktop windowing tool.
The 3d demos are similar to what you experience when using a VR headset with desktop emulation software. I ran experiments with that for several months and while the concepts were interesting, context switching in a simulated physical space was actually a lot slower than alt+tabbing between things.
I played with XR UX years back. Three quick thoughts.
I liked a hierarchy of context switching devices. Open tabs, windows, workspaces, for me are distracting clutter, scaled by some distance metric. Having to physically carry a laptop to elsewhere in a room had "I've left work for home" nicely strong context switching vibes. Followed by resumable-but-not-currently-live VMs/workspaces, etc, down to, well, gazing at a different window. So variety in costs and benefits.
I wanted a drawing-like experience for a laptop keyboard, eyes-on-screen hands-on-tablet, so kbd as touch surface (and 3D tracking above it), with the screen showing, in faint shallow-3D offset, hand position and a dynamic kbd UI. Meh. But shallow-3D UI, something 3D one can live with all day without VAC eyestrain, seemed intriguing but little explored.
With current AI, even with small 1080p laptop/HMD viewports encouraging manual packing, I'd be tempted to try escaping the whole decades-long "how do I arrange windows" mess, and tool up a personal-assistant-like "knowing what you're currently up to, here's a screens/canvases/workspaces/windows tasteful layout for that, arranged in ways you've liked".