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Comment by mncharity

5 hours ago

I played with XR UX years back. Three quick thoughts.

I liked a hierarchy of context switching devices. Open tabs, windows, workspaces, for me are distracting clutter, scaled by some distance metric. Having to physically carry a laptop to elsewhere in a room had "I've left work for home" nicely strong context switching vibes. Followed by resumable-but-not-currently-live VMs/workspaces, etc, down to, well, gazing at a different window. So variety in costs and benefits.

I wanted a drawing-like experience for a laptop keyboard, eyes-on-screen hands-on-tablet, so kbd as touch surface (and 3D tracking above it), with the screen showing, in faint shallow-3D offset, hand position and a dynamic kbd UI. Meh. But shallow-3D UI, something 3D one can live with all day without VAC eyestrain, seemed intriguing but little explored.

With current AI, even with small 1080p laptop/HMD viewports encouraging manual packing, I'd be tempted to try escaping the whole decades-long "how do I arrange windows" mess, and tool up a personal-assistant-like "knowing what you're currently up to, here's a screens/canvases/workspaces/windows tasteful layout for that, arranged in ways you've liked".