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Comment by pezezin

1 day ago

Quake was notorious for being the first major game to require a powerful FPU. Michael Abrash manually tuned the rasterization code to fit the Pentium pipeline, any other CPU didn't cut it.

IIRC it came down to something crazy simple, like, using the FPU registers to bit-blit was the fastest way, but only on the genuine Intel Pentium.

I recall we got it running pretty decently on an upper end 486 (DX4 100). That, and Winamp. Good times.