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Comment by e2le

20 hours ago

What is the weather app doing that it requires 100MB? For such a simple application, that seems excessive.

Mostly rendering. A bunch of images, text, UI elements. On a modern high resolution display it adds up quite quickly. You can surely cut it down a bit, but 100MB isn't absurd.

  • A weather widget using 8 bit color plus alpha on a 4k display show three full size images in 100mb. But I suspect that's not the ux we're talking about here, and a widget style system has no excuse.

  • If I full-screen it in high enough resolution it can be excused for using 100MB temporarily.

    The window in the article wasn't very big. At most it would have about 10MB of framebuffer, and the images on display would fit into 1MB uncompressed.

    We can't excuse typical program waste with screen sizes. Especially when you can switch to 1080p or 720p and watch them still use massive amounts of memory.

I think this depends on your location, because in some places you really want to view a radar map. "Rain in $CITY" is practically useless for me. Still, the (static?) map in the depicted app shouldn't take 1GB.