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Comment by mort96

20 hours ago

On disk yeah, sure. But you're gonna render them into a pixel buffer which lives in memory.

How did applications do it before? Like in the 90s or 00s

  • WAY lower resolution screens so pixel and frame buffers were a tiny fraction of the size, non-composited graphical environments which meant there was one fewer frame buffer per window, and a visual style which typically emphasized large pictures/animations less.

  • They had fewer graphics, and much lower resolution screens.

    • Windows 98 SE kind of went overboard with the graphics (remember Active Desktop?), and a common screen size at the time was 1280x1024. But if you run modern stuff at 1080p (60% more pixels) or 720p (fewer pixels), you're not going to see comparable memory use.

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