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Comment by samrus

20 hours ago

How did applications do it before? Like in the 90s or 00s

WAY lower resolution screens so pixel and frame buffers were a tiny fraction of the size, non-composited graphical environments which meant there was one fewer frame buffer per window, and a visual style which typically emphasized large pictures/animations less.

They had fewer graphics, and much lower resolution screens.

  • Windows 98 SE kind of went overboard with the graphics (remember Active Desktop?), and a common screen size at the time was 1280x1024. But if you run modern stuff at 1080p (60% more pixels) or 720p (fewer pixels), you're not going to see comparable memory use.

    • Windows 98 wasn't composited, which makes a huge difference.

      And to be clear, there's a ton of unnecessary bloat today as well. It's just that even a lean and mean highly hand optimized native app is gonna be way bigger today than it was then, due to compositing, higher resolution assets, higher resolution screens and different design sensibilities. But most apps aren't lean and mean highly hand optimized native apps so.

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    • > and a common screen size at the time was 1280x1024

      Maybe if you were really rich and only used high end desktops. A lot of the computers I used back then were still 800x600, fancier ones were 1024x768. If you happened to also have a 2D accelerator card you'd potentially have 1280x1024. And lots of apps purposefully ran at a much lower color depth, it was common for games to run at 8 or 16 bit color mode.

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