Comment by ksaun
17 hours ago
I've continued working on my game project, Vestiges, which is a 2D narrative strategy rogue-like in Godot.
I'd hoped for a more meaningful update from when I first mentioned Vestiges last month (https://mastodon.social/@ksaun), but haven't posted anything yet.
I bought a Linux laptop for this project (I was working on a 2020 Surface Book 3). (I had used Unix in the 1990s, but not much since then. The video game industry being so Windows-centric, I'd stuck with that OS throughout my career.) So recently I spent a few days enjoying (not sarcastically!) setting up my new computer and work environment. In doing so, I also took improved some aspects of my development process.
Limited meaningful work on the game itself. From a technical perspective, I could release the demo now, but I'm dissatisfied with the content (specifically the writing). Not that it needs to be amazing just yet, but I want it at least less embarrassing. As I've worked with some of the best game writers in the industry (in my opinion; people like Chris Avellone, George Ziets, Neal Hallford, Brian Mitsoda), I'm accustomed to quality that exceeds my personal ability. And this writing work requires greater focus than I can usually muster, so I've been procrastinating, polishing other things that were already sufficient to ship.
Since last time, I've finished most work on tutorial features and content as well as the other implementations I wanted for the demo. For the modes that are ready, I added full support for keyboard-only play (which was a more substantial effort than I'd anticipated, taking close to two days (very part-time for me, but Claude was fairly busy)). I also now have an MCP server implemented so that Claude can playtest as a player would, but I've only just started to make use of it. (And some progress on the aforementioned writing, just not much.)
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