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Comment by bakugo

12 hours ago

> Name a game whose settings screen added to the gameplay in any meaningful way. Hell, name a game from memory that didn't have the same settings screen with minor styling variations as every other game you played.

This mentality is exactly why most modern AAA games are so generic and uninteresting. Great games are more than just their gameplay; they're complete, coherent experiences assembled by people who care about every part of them, not just the parts they deem to be "the important ones". Someone who doesn't care at all what their game's settings menu looks like probably doesn't truly care about any other part of the game, either - it suggests their primary concern is not the quality of the game, but how quickly and cheaply it can be made.

Games having menus and HUD interfaces that fit the rest of their aesthetic was once the standard, before the current trend of minimalism took over. Why do you think that is? Was it just because the developers of yesteryear were all idiots wasting time and budget on things that didn't matter instead of maximizing shareholder value? Or was it because they were focused on making a high quality, coherent game first, and making it "efficiently" second?

> Do you also rail against game engines which provide all of this stuff in a generic way?

Yes, every other game being made in Unreal Engine nowadays is one of the biggest contributing factors to them all feeling so samey (and running badly). Developers who don't care about the quality of the game and just want to get it out the door with the minimum effort possible gravitate towards Unreal Engine, because it's made for them, and this is reflected in the end product.

> I can keep coming up with ways that AI can make a game better.

No, you can come up with ways that AI can make the game easier and cheaper to make at the cost of craftsmanship. It's not the same thing. Adding more side quests won't make the game better if they're not made by people who care about the game as a whole and all its little details. Whatever improvements or optimizations your AI can come up with, a skilled human developer could come up with, too, the difference being that the human demands a living wage in exchange for his work, and that's just awful, isn't it? It's simply not possible for the entirety of the game to be crafted with care without going over budget (let's ignore all the past examples of games that did exactly this, with much smaller budgets, before unappealing ultra realistic graphics became the standard).