← Back to context Comment by slopinthebag 6 hours ago I’m sure those three engines have had no issues with performance whatsoever right?Oh shit… 8 comments slopinthebag Reply jmull 6 hours ago Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used. pjmlp 6 hours ago I am sure that many of the issues were a skills issue as well. jayd16 5 hours ago What engine do you recommend? izacus 6 hours ago Do you have any source taking about GC caused performance issues in those engines? slopinthebag 5 hours ago Too many to post, you can just google “{engine} gc spike” for example.Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity. jayd16 5 hours ago So are you saying this cottage industry achieves success or the industry formed around an impossible task?A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks? dismalaf 3 hours ago I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't.
jmull 6 hours ago Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used.
izacus 6 hours ago Do you have any source taking about GC caused performance issues in those engines? slopinthebag 5 hours ago Too many to post, you can just google “{engine} gc spike” for example.Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity. jayd16 5 hours ago So are you saying this cottage industry achieves success or the industry formed around an impossible task?A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?
slopinthebag 5 hours ago Too many to post, you can just google “{engine} gc spike” for example.Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity. jayd16 5 hours ago So are you saying this cottage industry achieves success or the industry formed around an impossible task?A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?
jayd16 5 hours ago So are you saying this cottage industry achieves success or the industry formed around an impossible task?A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?
dismalaf 3 hours ago I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't.
Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used.
I am sure that many of the issues were a skills issue as well.
What engine do you recommend?
Do you have any source taking about GC caused performance issues in those engines?
Too many to post, you can just google “{engine} gc spike” for example.
Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity.
So are you saying this cottage industry achieves success or the industry formed around an impossible task?
A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?
I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't.