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Comment by crtasm

2 days ago

Celeste (a difficult 2D platformer) has accessibility options that include invincibility, no fall deaths, etc. At least on Xbox using them does not turn off achievements, so I thought the choice to do so was left to the developers.

Yeah, it is starting to become more acceptable again, which is great. I think the "accessibility options" phrasing has been a key to why Xbox relaxed a lot of their earlier, harher standards on it. Which is a great thing, I appreciate Xbox's commitment to accessibility in the last several years as it has done some neat things.