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Comment by seabombs

18 hours ago

I must say absolutely hilarious video. The "persona" of the dog is great. As someone who is generally pretty "keep your AI out of my art" this looks very fun to play. I can imagine this being cleverly integrated as a primary feature of a game (this must already be in the works). Ideally as a small model able to run locally alongside the game.

The moment where the dog is going on about "something foul in the air" as the player is attacked by a wolf ("F--- dude you could have warned me!") was great comedy.

I get it is fun to play for an hour or so then you inexorably encounter behaviors that are too complex to handle, e.g. you try to sneak in on an enemy but get spotted because the dog started talking or barking randomly, then suddenly wonder how much "it" actually gets it. You then start with less and less complex plans... until you realize that direct commands or shortcuts are more reliable.

I do think it is an interesting exploration but the jagged frontier makes it really challenging to know what will consistently work and what will not, to the point that I bet (maybe pessimistically) one will be gradually less daring with creative plan with their "companion" simply because they can't trust it.

  • I feel like that's the benefit to the creator having made this a dog (even if a demon-possessed dog). As intelligent as a dog can be, can we ever truly understand why they do the things they do?

    The Uncanny Valley effect would be too big if a human companion randomly started talking to you while you were sneaking up on an enemy. But a dog? You'd be pissed off at it for a bit, and then forgive it because it's a dog.

    • "But a dog? You'd be pissed off at it for a bit, and then forgive it because it's a dog."

      Some grumpy old school hunters (in less civilized areas) would literally shoot such a dog though for barking in the wrong moment.

    • Except it is not a dog. It is an AI. It’s a character in the game.

      People often love to fus ro dah Skyrim companions off of cliffs because they can be incompetent annoying little dumb things that won’t shut up.

      The character taking on canine form won’t suddenly make gamers more likely to put up with it messing about their gameplay. Thats just not how things work.

  • So, this is what I have been thinking (and part of the reason why I want to "cook" it more before shipping). Since I have been building it for so long, I am not sure how much "overfit" it is on my data, the way I speak and the phrases I 'm using.

    And of course the opposite too, how much the dog trained me to speak to it a certain way to maximize outcome success.

    But then I thought, when people play games they are not using highly sophisticated vocabulary and there is probably lots of repetition since they are always under some form of multi-tasking stress (playing and replying/speaking). So maybe... maybe, the system can adjust itself. Use a big LLM offline to say "user said X, we did Y - was that good?" - then retrain itself.

    The decomposer is basically a bunch of old-school embeddings/classifiers stitched together, it can train super fast and doesn't need tons of data. Could the thing calibrate itself to the user? Does it even need to? (because as I said I 'm a datapoint of 1 and I am not ready for the potentially huge stream of bug reports when I ship (add some perfectionism to the mix and you get the idea)).

    edit: typos

    • That's absolutely my thought too.

      When watching the vids, I remembered talking (mostly text chat) in MMORPG's 20 years ago. Even when we started using Skype, etc., chatting was frequently short, slang, and quick info. Like, "pulling", "OTM", "BRB", "OOM". Or even just "let's go", and so on.

      But with some practice sessions, I suspect this system would pretty quickly gravitate to using any players slang speech. Am I wrong?

  • Kinda in the same vein, been reading/listening to Dungeon Crawler Carl lately. One of the main characters is a tortoise shell cat that gains sentience. One of the more fun aspects in the early books is the main character Carl dealing with that cat being loud, not aware of her surroundings, and making it difficult to sneak around an RPG style dungeon.

    Also the author really gets the "tortitude" right.

    • Princess Donut has insane CHA, sneaking is not the move. Just have her run in and charm everybody.

  • Yeah makes sense this is what I said about AI and coding. No way it could do anything complex.

    Now AI does all the coding for me, I couldn’t have been more wrong. You will be wrong too.

I've noticed that the main (socially acceptable) use for AI in entertainment seems to be laughing at how bad it is. When it fucks up something obvious that any human would know not to do. When it does something so insane and out of left field that it takes you by surprise and makes you laugh. This seems to fall under that category.

  • I've noticed this too as a DougDoug fan. He seemed to be genuinely confused by general strong opposition to AI from his audience despite a lot of his content, including some of the most well-received videos, being AI-focused. I think the secret is exactly what you describe - his AI characters tend to be extremely deranged and incompetent which is what makes them hilarious.