← Back to context

Comment by minimaxir

13 hours ago

It's especially annoying that LLMs/agents are a logical starting point for decompiling old games but there is a significant backlash against it as the gaming community is very anti-AI and consumers of the benefits decompiling offers tend to be noncoders who don't believe that AI can do more than slop. I've seen takes such as "they're too lazy to learn C++" and accepting a PR from someone using Claude taints the project irrevocably.

I think the backlash isn’t necessarily against the decomp itself, but rather the sloppy/buggy PC ports that often come from it.

In my mind using an LLM to assist with decompiling is fine, as the output is provably correct. It either compiles to the original binary or it doesn’t.

Turning that into a playable PC game with controls that feel good, etc, is a different story. That requires human taste & judgement.

  • Yeah the problem isn't people using AI, it's the flood of lazy "native ports" that have no meaningful improvement over playing the game in an emulator and often crash or glitch out a level or two in because unsurprisingly a lot of the people who leave all the work to Claude don't feel like testing the game themselves. LLMs are a godsend for RE work when they're used properly, but a lot of these projects just waste everybody's time.

to be fair much of the fun in decompiling/RE is the puzzle solving, it's like a giant crossword puzzle that you fill in bit by bit, slowly figuring out how things work. Having an LLM do large parts of that for you is probably kinda boring for many.

  • The problem isn't that people consider it boring, it's that the use of LLMs is considered essentially sacrilegious, and whatever end-result that's created is considered tainted, often regardless of the extent of LLM usage.

    Which does kind of suck. Yeah, it's not nearly as cool to say "I prompted a probabilistic pile of tensors and it did the hard work for me", and I think it majorly adjusts how "impressive" projects are. There's no point pretending like decompiling a game by hand and using GPT-6.7 to do it are remotely comparable.

    The suck-y part is that if you do the decomp with GPT-6.7 and produce, say, a PC port of an early 2000s console game, a large number of people will refuse to touch it and treat it as if you have committed a cardinal sin. Maybe that's justified? I dunno. It definitely goes beyond people just saying it isn't as fun.

    • Its curious the cultural differences you see in some places too, a not too uncommon Japanese one I've seen is where the cardinal sin is "stealing" other people's creative works, rather than anything specifically involving LLMs.

      Meanwhile so many westerners see LLMs as "stealing IP", it becomes a bit paradoxical where the lines get drawn.

      1 reply →

The backlash will soon die out once the majority see the results.

(Of course there will always be the annoying "never AI" virtue-signalers, but the same can be said about anything.)

The backlash has only been growing as the result of a significant number of incredibly sloppy decomps, either creating unreadable codebases or outright being so buggy/inaccurate as to be useless. Every day I see another decomp pop up that exists solely for the cred of being the first to do so, which is then promptly abandoned by the developer because it doesn't fucking work.

on the flip side retro games are almost completely and entirely an aesthetic experience. like if something totally subjective and personal like nostalgia is not just a valid reason, but the #1 reason, to be engaged with retro gaming, why isn't some random condition about the process of resurrecting the games also valid?

i think you agree that there is. but it should change your language about this idea of "consumers" and "benefits" - like this is the difference between making code and making a product. nobody NEEDS retro games. in my opinion, they aren't even that good! they are completely and utterly an aesthetic experience. the process IS the product.

  • If the process is the product, then anyone who is not involved with the process has no right to say anything about the product.

    Not to mention, there's a lot of stuff beyond an "aesthetic experience". Videogames have historical value, and they have relevancy at the very least as a testament of the state of the industry at any given point.

    Legend of Dragoon, for example, integrated QTE-like controls in its attacks, even as a turn-based game. FFVIII, released the same year, implemented interaction in a somewhat similar way. These two are very early predecessors to mechanics Clair Obscur: Expedition 33 much more recently used. That has value.

    If anyone wants to establish random conditions as to why they consider a work to be worthy or not, they may have those. But then they should keep them to themselves, rather than pretending people shouldn't care about something because of the way it was done. It's like the classic situation of someone complaining about how some open source project doesn't do something exactly in the way they like. I have nothing but contempt and despise for that sort of people, and it's a whole order of magnitude worse here, where the "problem" stems from their political stance, which nobody with a pulse should give a crap about.

    • [left hand emoji] you have very strong feelings about something, you're sharing it with others on a public forum

      [right hand emoji] "their political stance"... "they should keep them to themselves"