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Comment by Sesse__

1 hour ago

> Yeah, it's not nearly as cool to say "I prompted a probabilistic pile of tensors and it did the hard work for me", and I think it majorly adjusts how "impressive" projects are.

Vibe-decomped projects are also… a different result.

A matching hand-decompile is useful in itself, but it also serves as a proxy for how well you understand the project; how good are the function and variable names, are the structures good, do you understand the entire flow. There are plenty of LLM-decompiles out there that just match but still every variable name is “unk14”, where every flow is total spaghetti instead of going back to something closer to what a human would have written, or even tons of __asm__ statements. The match stopped being a high-quality proxy metric for the quality of the project as a whole. (There are also LLM-assisted decompiles that are high-quality, but then usually with significant human input. And of course, you can try to ask the agent to clean up the resulting mess after you're done matching, assuming you have any tokens left.)

Of course, if you just want the binary back and collect Internet points, you don't care about any of this. But decompilation projects are often made for either a) understanding the game better (for speedruns, TASes, or just general explanation), or b) modifying it. And for both, it is much nicer to have source that is closer to the original.