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Comment by shrx

13 hours ago

This is also a problem with Google Maps navigation. It is always showing the perspective looking straight ahead of your current direction, even when you're approaching a sharp turn. Instead, the perspective should be along a vector connecting your current location with the point where the navigation's path crosses the edge of the display, pointing straight up.

Took me a while to figure out what you're saying, now I assume you're using the "up is direction of motion"?

I use map view / north is up, which makes it reasonably easy to get he big picture - I encourage everybody to try it :).

  • >"up is direction of motion"

    Yes, this is how it's currently implemented. My proposal is "up is the intersection of the path with the edge of the screen". Here's a mock comparison of the current behavior with my proposal: https://i.imgur.com/AmUnzfS.jpeg (The mocked perspective is wrong because I just cut out and rotated the image, but hopefully you get the idea)

So why not use 2D maps, have people lost the ability to read North up maps? I swear ever since paper maps have not been used in cars, people have gotten spatially dumber.

  • 2D map would work the same way with my proposal. The "north is up" part is the issue for me, I'd like to have the rotation oriented in such a way that (the visible part of the path to) my destination is up.

  • I love north-up maps because I find they give me way better spatial context. My truck’s nav system gives north-up as an option but my phone and my truck map both suffer from the same problem on different axes. My phone sits in its holder vertically, so I have way more north-south context than east-west. The truck screen is landscape, same problem north-south! A square map north-up would be amazing!