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Comment by simonebrunozzi

17 hours ago

Can an experienced player gives us a summary of what's the "vibe" of the EVE online community these days? I was lightly involved ~15 years ago.

I started more than 15 years ago and recently got back into it. I would say that game has stagnated a lot more, character numbers may seem like it isn't that low but in reality most people who play it has around 5 accounts which they multibox with. So number of actual people who play it went really down. It is looking bleak for the future, and i can confidently say that it is all CCP's fault (called Fenris Creations now). They started aiming for short term gains and they probably realized themselves long ago it won't last so they started investing in other IP's but they were all mega failures so far.

  • Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again.

    • EVE is on the list with Dwarf Fortress for me. I'm interested in it. I absolutely see the appeal of them, and wish I had played them instead of WoW back when I was 20.

      But today? Ain't nobody got time for that.

      15 replies →

    • My comment included EVE Vanguard. I tried it. As someone who played FPS all his life starting from Quake 1 and Wolfenstein 3D, and all the AA and AAA FPS that came afterwards, EVE Vanguard feels like a money laundering scheme at this point. Nowadays a single person with access to he SOTA AI models and engines like Unreal, can make a much better and polished game in less time. It's gonna be an absolute DoA. The only reasons CCP is still able to operate is the addicts (mostly old men with no other hobby) that has spent thousands upon thousands on their accounts can't let go.

The thing I miss the most about Eve Online is the immersive free market economy. I long for a true, in-depth economic MMO more than the space veneer around the order book. Buy low, sell high. Specialize in industry, trading, transportation. Add a little bit of light PvP to inject chaos and it's more fun than playing the stock market.

(I am actually designing such a game, but I'm open to suggestions)

My main activity in the game was stealing loot from under carebears' noses to sell for profit. A true rat scouring the battlefields for scraps. That must say a lot about me.

  • Dune: Awakening tried this. Was kind of fun while it lasted (and before the bug stole all of my resources I was trying to sell. The support was zero help on getting that resolved. That killed it for me immediately).

  • Usually I don't care about the economy in MMOs, but in New World it was fun and different when it launched. I played almost exclusively for the economy. Buy and sell orders and separate auction houses between cities. There was many unexpected ways to make money with trading and crafting. The only major source of gold was a single main story quest early in the game, so if you weren't careful you would go broke and struggle. The economy wasn't that advanced, but it was fun watching the players ping pong back and forth with supply and demand.

    • The crafting systems were so trivial that didn't make the economy game of New World particularly engaging. One core mechanic I seek is the division of labor; if everyone can and is expected to become a master in every skill, there is no niche to corner, and trivialises the experience.

      There are very few games (actually, only EVE comes to mind with its skill system) that require you to specialize if you want to compete over everybody else.

  • I haven't played it, but a commonly suggested alternative for EVE Online that revolves around spreadsheets and a free market is Prosperous Universe.

  • What has changed about the EVE economy that you don't like?

    > Buy low, sell high. Specialize in industry, trading, transportation

    I did all of this, quite profitably and for quite a long time, in EVE?

    • I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales.

      I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.

      2 replies →

I too would love to know the answer to this question. I loved Eve as a teenager / young adult. It was a brilliant burst of nerdery, and the first time I ever met someone who wrote linux kernel modules for a living.

I sometimes think about logging in (I think I ragequit likely in a pod inside a wormhole in the middle of nullsec) and then I realise that way madness (and much sunk time) lies.

  • Yeah if I ever have the need to occupy an inordinate number of hours of my life again I’ll log back in, the temptation to dust of the account(s) arises sometimes. Think I managed to log off in lowsec but who knows!

    • This is why I had to quit. I enjoyed it way too much and would spend nearly all my free time playing it, much to the detriment of the rest of my (non-professional) life.

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I played in the early days and quit to have a life, came back for a bit to check it out.

Basically the community is people checking it out, bots, and the terminally addicted multi boxing 30 accounts.

I started in 2004 and played on and off until 2015 with a quick stint in 2020.

It was amazing in the early days, it felt like nothing else. I had a background in Ultima Online and Dark Age of Camelot. I liked PVP and I wanted full loot drop on kill.

EVE online has many times been referred to as the spiritual successor of UO, what made it really special however was the one server architecture (until China shard).

My name was Dieter Rams—I ganked, scammed and griefed. I probably made a lot of people quit the game; this was the appeal. I wanted to play a game where I could be the villain (successfully).

This was the original trailer for the game, in my opinion the true vision: https://youtu.be/GwpgXFA3UQk

Over the years it lost its soul as the internet grew, social media became more prevalent and information disseminated more rapidly (watch madseasonshow on youtube for a great coverage on this topic) around the optimal ways to play etc.

All MMOs suffered for this, you could look everything up before doing anything and so the sense of discovery and adventure was lost. The frontier was no longer undiscovered, and once pay to win came into play everything came off the rails.

The developer made this video in 2014:

This is EVE - Uncensored https://youtu.be/AdfFnTt2UT0

This is when I quit for real or as the EVE players say "won EVE".

A better comedic version of the video is this one by Honorable Third Party (typical EVE humor): This is REALLY EvE https://youtu.be/LmS9vcVNr5A

I came back in 2020 for a month but it's like that saying you can't step into the same river twice. I was older but the game had also changed so much. Other players were pressuring me to multibox (play multiple accounts), it felt terrible.

I knew a guy who played 30 characters at the same time, his setup was a technical marvel but it made me sad what gaming had become. There was a similar issue with buffbots in Dark Age of Camelot.

The fact that EVE needs a new player tutorial says everything you need to know about the state of the game (and gaming in general). Everyone needs a lot of handholding these days, in 2004 you were just thrown into the universe with nothing but the chat and other players to help you out.

Figuring things out was part of the game.

There were no YouTube guides, no tutorial and no real money to make things easier. The playing field was equal no matter who you were.

The magic was lost because of money, it's always the money in the end.

  • I miss the insane adrenaline rush when getting into small fights (1v1, 1v2, etc.). You go so long doing doing whatever it is you're doing- PvE, hacking data sites, transporting stuff- it's all a bit mundane.

    But nothing raised my heart rate like getting into a fight. 30 seconds of terror. I would have to take a break after these, win or lose, until my HR returned to normal and my hands stopped shaking.

    I've never experienced that in any other game.

    • Same here. The thing that makes it so high stakes in EVE is you don't just respawn with all your stuff. It might have taken a couple weeks (or longer) for you to grind up the money for the ship you're using, and if the fight doesn't go well it's gone.

    • I get that from the Souls games (including Bloodborne and Elden Ring). They are all I can play now.

I’ve played off and on for years - even multiple accounts, lots of hours, and a very helpful org, there was too much to do, and I quickly felt overwhelmed. I just can’t imagine them getting many new players, but it’s clear the game is 20+ years of upgrades and content.