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Comment by PiXeL161616

10 hours ago

Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.

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PiXeL161616

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setr  9 hours ago

TFA links to PixelPie as a GPU implementation https://www.cs.umd.edu/gvil/projects/pixelpie.shtml

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