← Back to context

Comment by pjmlp

17 hours ago

At the same level, as a commercial game, not a tech demo scene.

I made a project a while back to port Minecraft's desktop version to the web and it runs decently-ish on a good computer with WebGPU (but takes a really long time to load)

[1]: https://owlcraft.raymondjxu.net

There are business-level issues with web based AAA games, as I was alluding to before. Apple has a two-click payment system. If you failed a Candy Crush level and you needed to get up from the couch and get your credit card out of your wallet to buy more turns, no one would ever do it.

  • One thing doesn't prevent the other, yet most Web 3D is hardly any better than Flash games, with worse tooling.