Comment by ecliptik
8 hours ago
I'm doing something similar for DOS SDL ports. Repo isn't public yet, but idea is to have a repo with a knowledge base, skills and patches agents can use when porting to avoid having to bootstrap everything from scratch.
Porting to DOS sounds like a great plan for retro games, to only have to do the port once and know there are stable emulators to run it in, as opposed to porting to some modern OS and then have to port the game again and again to keep up with API changes.