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Comment by conductr

4 hours ago

The barrier for me as a hobbyist is always learning the tools. Same for game design. Text is a better interface than learning CAD, KiCAD, Blender, etc. None of those things feel user friendly to people that don’t want to make a career out of it. To the point I usually just jump on fivver and hire someone to do a pair design session. Problem with that is cost sometimes, but also the difficulty of mobilization (find someone, agree on price, align calendars) and also the difficulty of changes because you have mobilize again to some degree, if some time goes by you may not even be able to reach the person. I also find it difficult when I want to do something unusual or non-standard. I usually know what standard is, and have decided I like something else instead, and I don’t really like a human critic of the decision when they don’t understand my reasoning. I find this happens in nearly all design; architects, engineers, etc.

I welcome this opportunity to pivot to a process I can control a bit more without having to really learn the tools.

Ya that makes sense. I will say tho that for things like mechanical CAD, text is extremely limiting. But yeah the learning curve is real and you can’t learn it all. I’ve started trying a bit of LLM assisted mechanical design, but I am basically too skilled there to accept what it is doing. I want to keep trying tho, I like learning how these things can work.

And yeah I always imagined hiring a PCB designer to help but it always seemed like a lot. To have a reliable tool I can use any time I want is wonderful.