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Comment by YeGoblynQueenne

7 hours ago

Hey man, I'm not crazy. Yes, the goal is to maximize the cumulative reward like you say but to do that a policy (agent) has to take the actions that maximize its expected return in each time step. That's what the discount factor applies to, the expected return.

To maximize its expected return it has to predict that taking action α in state s in time step t will produce state s' and reward r in time step t+1. Which btw it can predict by estimating a value function that sums over the expected return from time step t onwards. The value function essentially tells the policy what state it wants to be in and what action to take to get to that state, in order to eventually achieve its goal (represented by max cumulative reward at the end of an episode).

So, yes, like you say, the whole policy is a game result predictor but the decision making process is a next-move predictor. The policy must make the locally optimal decisions to get to the globally optimal result, if I may be so bold. It's the same problem with a different solution as in heuristic search, except you have a reward function instead of a heuristic cost function.

Sutton & Barto 2ed is free here btw:

https://web.stanford.edu/class/psych209/Readings/SuttonBarto...

The value function stuff is in Section 3.7. Now if someone could explain the grid world example in Figure 3.5 to me that would be great because I'm very confused about the fact that any action at state A or B takes the agent to state A' or B' respectively, since those are not even adjacent to A and B. I'll go ask chat I suppose.

Your initial comment says "reward". Reward and return are not the same thing. The policy is choosing the moves based off of returns at the next state, not the immediate rewards. One choice might have reward 0 and expected return 100. Another reward 10 and expected return 20.

And, the expected return from a state is often estimated rather than an explicit trajectory run out all the way. A value function can estimate expected return without explicitly predicting the future states or individual rewards that make up that return.

Fwiw, I use the phrase "total reward" above and use it as a synonym for "return", which is lazy use of language too.