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Comment by saghm

11 hours ago

That's sort of similar to how modding in the Witcher 3 works. The scripting is distributed with the game itself and compiled during launch, which is great in terms of how much stuff is easily moddable, but a complete nightmare in terms of how the mods have to deal with conflicts. I had a double take when I saw that one of the common tools people use to deal with it literally bundles in kdiff3 and opens it up with merge conflicts to solve.