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Comment by goatking

1 day ago

Not OP, but my main issue is that after visiting a few systems and a bunch of planets, you kinda saw everything the procedural generation has to offer, and visiting planets becomes boring quickly, at least for me. There are differences, and as someone mentioned there are some unique planets for sure, but for the most part they all look samey. Wildlife is also just walking/flying around doing nothing. This takes away the incentive to go and explore, which is supposed to be the main attraction to the game

It becomes boring very quickly for me too, the planets are the same, the stations are exactly the same, every alien you meet is the same as the previous ones. You build a base on one planet, then another base on another planet, and it's just the same.

The game is also too unrealistic for me: the planets are too close, you shoot asteroids just like you could 47 years ago, you can't dig very deep at all, your ship follow you wherever you jump to.

The trailer was beautiful, the actual game is really nice for a short while, but it's too simplistic and repetitive.

Visiting planets is just a very small part of the overall game. That was more the first NMS.

Wildlife for example you can train as pets, mounts or milk/harvest.

Once you get access to the Space anomaly the game opens up more and if you are social you will find outposts, pet arenas, race tracks and dog fighting/pvp zones. Ship building and freighters.

The latest update appears to allow groups to control areas of space.

All games eventually get boring but there is plenty in now.

  • > Once you get access to the Space anomaly the game opens up more and if you are social you will find outposts, pet arenas, race tracks and dog fighting/pvp zones. Ship building and freighters.

    Outposts sound cool. I assume they aren’t just all the same thing. What do they offer? I’m sure it won’t be something I look at for 5 minutes and think ‘yeah this is neat’ and then realise there’s nothing deeper than that, right?

    Ship building and freighters sound cool. I’m sure I’ll be motivated to do that because my stock ship is really holding me back. Oh wait, combat is a joke and I can perma farm max bounties playing with my toes with my default shop I bought on max difficulty/permadeath.

    Pet fighting? What’s the point of that?

I agree; I stopped playing years ago after completing what was the main quest of the time (uncovering the nature of the universe and getting to the center). I even setup a decent sized farm for one of the more rare materials to make a billion or so credits (until they nerfed the economy for that).

The planet variety is disappointing. And the prefab 'locations of interest' get really, really boring.

But, I admit I may have to fire it up if what I get to explore is player generated now. And if they're actually making some locations more lucrative for either the resources or what's available to actually process them, I would at least want to check it out.

That, and I totally want a base on an asteroid.