Comment by BoBaitlyn
21 hours ago
The game has so much stuff to do its actually overwhelming. The game is definitely a sandbox though and I think for some reason a lot of people don't like going out and doing the different things you can do in the game if the game doesn't force you to or if there's not heavy progression.
I feel like the same thing happens to other sandbox games too. Minecraft is one of my favorite games of all time and I could easily spend a thousand hours in a vanilla world and still find things to do, however the game gets constantly shit on by the community no matter what it does. They speedrun through the progression and then lack any creativity to do anything else in the game.
I personally love building bases and customizing and collecting things, which is a large part of the gameplay in NMS. I could spend hundreds of hours doing that but I guess some people just need a constant sense of progression and the game telling you what to do because they aren't capable of setting their own goals. Anyone who says NMS lacks content or things to do has barely touched the game.
I think what most of the commentary is on is the initial gameplay loop which has to do with planetary exploration and learning words. After that there's a multitude of new gameplay loops that become intertwined. I don't think most players get that far unless they have a very old account.
I think it comes from a difference in what people want. Some people want to achieve goals, while others want to be given tools to be creative. There's a whole spectrum in between, plus other motivations as well.
I enjoy being creative to an extent, but I like to solve problems, so I naturally gravitate to something with a long-term goal to achieve like Factorio (I rapidly lose interest after launching a rocket though).
Saying the game is a space sandbox and then implying that the inability to find fun falls onto the player's inability is what every online NMS fan says in discussions about not enjoying NMS. Calling a game a sandbox doesn't spawn game mechanics into existence, the game is still limited by what the devs put into the game. Your goals are still limited by what the game provides to you.
But a game can have 1000 hours of collectables content and still not be an enjoyable game to people. For example, I don't really enjoy collectables purely for the sake of collecting or building without having some sort of meaningful functionality. Every time I've tried to get into NMS (and when I ask others about what you can do in the game), I get the impression that 99% of the game is just flying/walking around, scanning things, collecting some random doodads, base building, and hoping to find a "cool" ship in a station to buy. Which is to say, the same things every base building survival game has, but in space.
I don't necessarily need forced goals, but I need things to work toward that aren't just collectables. For example, in certain other space sandbox games I can build up or destroy political factions. The universe around me dynamically updates in ways that actually affect me meaningfully. I can build up industry to harvest resources, refine them, and produce various goods either to use or to sale. I can have a goal of building all of the infrastructure needed to produce ships, or colonies, or what have you. With a larger industry, maybe some of the political factions try to attack me, so I then need to defend against them. I could build up a fleet of ships that handle defense and transportation of resources. I want to feel like the universe actually responds to my input.